lennaert's Recent Forum Activity

  • Updates:

    Added high score table, which shows when you are kiled.

    Your high score will consist of the kills you did during an active session, if your killed, your kill score gets reset.

    If you reload to replace yourself, your kill score goes to 0.

    Added a red dot on the radar to indicate self position.

  • For those wanting to create backend systems for their projects, I'm offering myself for a fee on a per project basis.

    I will write your php scripts in simple procedural code programming style, along with comments, which should be easy to follow.

    I could also write full class files and what not, but for those interrested in being able to tweak and adjust it themselfs further down the line of their projects, this is a good approach.

    I can design your databases based on desires and needs and assist with the return values and how to use them.

    My preference lies with self build text strings, but json build strings or xml are not a problem.

    I am a very capable web programmer and am a certified interweb developer with a title of master designer.

    I got quite a few examples around the web, but looking at lennaerthohe.nl should give you a good idea what I am capable of.

    My expectancies of communication:

    You contact me, explain what you need.

    I give feedback of whats possible or perhaps better appoach and give an estimate of costs involved.

    Upon acceptance I will try to complete the request within 48 hours.

    Paymenyts to paypal, or through ideal to bank payments, cost fees for sender on both occasions.

    25% Payment up front, rest when project is done.

    Within the scope of my assistence also lies getting a database up and running on a webhost of your choosing, mind you, if you are not capable of setting up this end yourself, I will need to have access to either your cpanel or your php myadmin.

    Rough estimate of costs simple projects:

    Login system: 100$ (1 table)

    Highscore system: 100$ (1 table)

    Player inventory and items: 150$ (2 tables)

    Rough estimate of costs advanced projects:

    World system: 250$ (4 tables)

    player locations with x,y coordinates on a planet, with countries, with cities, with locations.

    Self made web interface to add / edit database entries.

    Imagine a function like a player entering a building and being able to see who traveled there already.

    Galaxy system: 350$ (6 tables)

    Near same as the world system, but added is planet locations, solar systems, sectors and galaxies.

    Self made web interface to add / edit database entries.

    I will add free support to the materials created by me.

  • Options:

    $arraydata = strip_tags(mysql_real_escape_string($_GET['arraydata']));

    mysql_real_escape_string adds quotes to the string.

    Try take it out for a test, sometimes, depanding on content, it could break your sql query.

    I see you use auto incrementing IDs, better make sure you set up your database correct. IE id column needs to have AI enabled (auto increment)

    You could perhaps remove `id`   and ``    from your query to make sure, it isnt needed if you have auto increment.

    can you post a capx or a pictue of your ajax call made in c2 ?

  • I did a vey easy approach the other day

    :)

    web example

    capx

    Manipulate magnitude from sine when needed ;)

  • Link to .capx file (required!):

    http://

    Steps to reproduce:

    1. open new installed beta

    2. new blank project

    3. view tilemapbar on

    4. click in white space in tilemap

    Observed result:

    Construct 2 stops responding / crashes

    Expected result:

    dunno

    Browsers affected:

    unrelated

    Operating system & service pack:

    win 8.1 64bit checked

    Construct 2 version:

        r151 beta

  • Your insight limits you.

    A dialogue to confirm is just that. how come unprofessional ? I would guestimate someone deeming being informed of file storage to their computer, positive.

  • wow that was kewl hehehe :D thats quite some progress ...

    But euhm ... Was it me or was the guys head missing ? great job on the peddling ^_^

  • I made a very simple example without plugins, its just the movement.

    web example

    capx

    red one is button

    *if you dont have r150 beta

    here are the events

    <img src="https://dl.dropboxusercontent.com/u/7134196/hook/hook.jpg" border="0">

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  • Add ajax object to project

    Add event Ajax post and give tag name (tag ie posttoserver)

    Adress needs to be your php file (ie yourserver/yourfile.php, paramters added like "request=getdata&somekey=somevar")

    Catch $_POST[variable] (if($_POST[request]=="getdata")) with a request for data on the php end

    Have php on your server process mysql query based on post request

    echo mysl data in your php file

    This data is relayed back to your game/application

    Use event on request complete (tag ie posttoserver)

    This even and subs hold the variable AJAX.Lastdata, which is the information you have echoed in your php file.

    Do something with data :)

  • Worked pretty good and got to smash some hehe.

    I found that zan moved quite 'fast', perhaps some movement can be smoothened ? not sure, but might be worth looking into.

    Zan looks like an ebil android

  • nice progress on the bike :D

    Looks a lot better ^_^

    The power appliedfrom pushing a or d is kinda over kill, applying it on a 'wrong' moment makes the bike go super athelete on ya hehe

    Bike itself looked nice.

    Might be an idea to remove the treee, and make an option to do tricks in the which could get you points :D (air time, summersaults, etc etc)

  • Looked great, and felt really nice playing.

    negative points:

    click to continue (texts) add skip, took me a bit to find out I can click it more often and was annoyed it took so long ... frustratingly clicking continue revealed skip option :)

    Some of the humor isnt really funny(to me) and was tedious to read. (look, it skipped :D)

    I have to say, there is this odd sense of out of place when that floating thing starts to explain where it was from.

    The two gaurds, seemed ugly compared to the rest of the levels artistry.

    Positive points:

    Absolutely adored the jibberish mumbling.

    Awesome use of background / depth.

    Very good game style (click, move, interact etc etc)

    Suggestion:   instead of drag drop item from back pack, left click select, then left click character to give (transparent auto drag on click left perhaps ?) drag and drop is nice, but it poofs to your backpack, no reason it cant poof to a character :)

lennaert's avatar

lennaert

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Member since 8 Oct, 2013

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