lennaert's Recent Forum Activity

  • Sorry I didn't add some awesome music <img src="smileys/smiley19.gif" border="0" align="middle"> I just managed to get this done right before school and now need to go (Oops. I'm late!) Good luck to everyone else.

    <img src="smileys/smiley9.gif" border="0" align="middle">   thanks for the video, that was the first time I noticed the collision polygon button.   <img src="smileys/smiley36.gif" border="0" align="middle">

  • I'd perhaps change the rules slightly - you mentioned that the game should be played by only one player. In such cases, most of the dev time would go towards creating a fair AI for the other player, but AI fairness is rather hard to measure.

    It would probably be better if the Pong game was made for 2 players.

    With an eye on pong's simplicity, and this contest being related to speed, perhaps there lies the challenge ^_^

  • Haha :D its a challenge then ! platform only, including a trajectory after disaengage :P

    But isnt the bullet a standard behaviour always included in construct 2 ?

    I didnt use the bullet from physics.

    I try to avoid plugins at all cost, most widest compatibility ... in fact .. i have 1 plugin installed ... that textbox slider thing ... but been looking how to get it out lol

    Everything I make is with default construct 2 stuff, enabling it to be ported to all platforms able :)

  • About 40 minutes, but I had a visitor which I was explaining what I was doing as i build it :D

    she says hi

    web version

    capx

    First to score 15 points wins.

    if you are far better then the computer player then the computer player gradually becomes better.

    7 events, only thing not made with construct 2 tool is the original pong sound. (going for bonus points)

    Without audio would be 6 events.

    My first entry to a competition ^_^

    Enjoy :D

    edit: damnit, just realised I had to record it :

  • DUTOIT

    I do hope their hosting location didnt die on them or anything ....

    Recently had a client of mine their hosting provider go bankrupt on them, eventually ended up loosing all their data ...

    Glad I still had their site in final dev stage, they just needed to rewrite the content :o

  • I took the liberty to grab victoryx's capx and change some elements, so the grapling didnt need the physics anymore :)

    webexample

    CapxCapx

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  • Moin Dutoit :)

    Yeah, not sure whast going on, seems like something borked :P

    Would be a good idead of Scirra to dump some official note about it on the forum for the time being.

  • Would have loved to give it a try, but alas, I dont use the moveto plugin from rex.

  • I believe you need to disable rotation on the bullet behaviour.

  • Can you show an example ?

  • As soon as you give it an instance variable, can't you simply add a check to determine shot type ?

    instance variable towertype="missle"

    and compare instance variable   

    towertype="missle", action shoot missles

    towertype="bullet", action shoot bullets

    that sort of thing

  • I havent tried it yet, but if you pop me a capx I wouldnt mind fiddling with it :)

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lennaert

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Member since 8 Oct, 2013

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