In relation to the cc vs bit
Perhaps a lot dont want to install an older construct version.
Me neither, the tool is absolete and would require me to learn some basics from an older tool which I will not be using in any near future.
In relation to the c2 tests
Looking at the details fo the benchmark test, I see no comparision to how I would run and use things. In fact, I would probably make my programs opposite of your test whahaha <img src="smileys/smiley2.gif" border="0" align="middle" />
Seriously, when creating events I tend to check the effects of each piece trying to create every event to work as efficient as possible.
Knowing the max limitations of a flawed programming approach is useless. Not calling your test flawed, but, if someone would implement something like that in his or her game .. that would simply be bad.
Once a project starts to get more shape and getting bigger, then its about time to test that programs effects on different hardware.
You could perhaps, make or take an existing game, which works and runs decent, and use that for tests.
You could do it with different engines and game types, now that would be usefull information.