lennaert's Recent Forum Activity

  • I tested both and both had those results.

  • lennaert thanks. I probably sound very dumb for this, but how do you store the webstorage variable in preview over lan session?

    I don't see any options for such in the webstorage events. Or is there something I have to set to allow it to be stored in another connection browser?

    No worries, your just mssing a bit of direction.

    Its not in events. Its from the running app.

    While the app is running in preview over lan, whatever is stored during that connection (with that browser), is available in that browser over that connection.

    Variables stored while previewing directly from C2 will not be available in a running app while using the preview over lan connection.

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  • I thought you wanted to compare three fruits to select one item to spawn ... somehow lol

    Anyway, you will need to create some sort of list which assosciates a variable with an object.

    fruits.fruitname

    event

    compare 2 variables: fruits.fruitname = apple

    action

    spawn apple

    event:

    compare 2 variables: fruits.fruitname = pear

    action: spawn pear

    event:

    compare 2 variables: fruits.fruitname = banana

    action: spawn spawn banana

  • familyobjects.clickable = true

    event:

    familyobjects overlapping familyobjects

    familyobjects select bottom

    action:

    familyobjects.clickable = false

    event

    onclick/touch familyobjects

    familyobjects is clickable

  • All in the same event, no loop:

    event:

    compare 2 variables: object1.variable equal 1

    compare 2 variables: object2.variable equal 1

    compare 2 variables: object3.variable equal 1

    action:

    spawn

  • The values tored are specific for the browser and its connection.

    As soon as your IP/adress changed -> from preview localhost to preview ip over lan, the webstorage information doesnt relate to that connection anymore.

    You would have to store the same webstorage variables in the preview over lan session first in order for it to be available there as well.

  • In firefox I have ~5fps gain, and ~5 - 6 % less CPU usage

    Chrome FPS the same, ~8 - 10% less CPU usage

  • It depends on how it is used/applied.

    generally you should be able to add 100s of those kind of objects, but you would just need to process everything more efficient.

    I would loop through their instances instead of every tick wise, that sorta thing.

    But, you won't know it till you tried

    Good luck

  • Added the piggy and the hunter to a family (Objects), select one first (touch) to activate it.

    Added rotating to the zoom action too, all in 1 go

    About point 1 ... I don not know what you consider strange, but I like it

    *assimilates*

    capx

    simply add all the objects which should be zoomable and rotatable to the "Objects" family.

  • After some testing, if you lift the balll too high, and overlapping the wall, it fails ...

    I gave the ball the behaviour bound by layout now too, and it stopped that ...

    So far xD

    new capx

  • Ok, for the ball and the seesaw, set their physics bullet both to YES

    caiorosisca

    EDIT:

    Seems that worked half, as soon as you drop it form higher it stopped ....

    So I dove a little more into your capx .. and noticed quite a bit of excessive for each usage.

    I changed most to picks and removed some ...

    Here is an updated capx

  • Euhh, I gave it a try, adn the banana just tilts the board a small bit down and back up ...

    The ball just falls a couple inch ...

    edit: nvm, just noticed I need to drag the ball

    I tried it, and it keeps going through it ... seems it happening when its moving.

    I'll try for a bit.

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lennaert

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