matriax I'll figure out a way how to make a bullet behavior
MATAGUIRIS You can already use raycasting
They are used as expressions to either return the mesh name which intersects with the ray, or the x y z position of the intersaction point between the ray and a mesh.
Here in the example, A ray is casted downwards from 0,20,0.
It is casted vertically because I chose the Y axis (0,1,0), its downwards because its 1 and not -1, if I chose -1 the ray will go upwards.
So if there is a mesh under the position 0,20,0. The game will tell you its name and the contact point.
matriax Yep thing will be done the right way in 0.6, I just need time to make everything set.
Now work rate is at 200% and things are done quicker since I switched to VS code that gives codehinting (At least for Typescript) , (Props to fuego96 for recommending me the software)
Can you add an example to throw a ray in front of where the free camera is looking?
I can not make it work