gabmusic's Recent Forum Activity

  • dhoeke I followed the instructions on the link that dop2000 posted after you. It's valid. I just want to know how to make it faster, it's too slow now.

    I have an average PC. It should be faster.

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  • Hi! Could you help me?

    I have a problem with my tank game tilemap.

    The tilemap is the terrain. The tile size is 1x1 on properties and 32x32 on editor.

    It works on game, but layouts with large terrains have bad performance.

    I tried to resize the tile to 2x2 and decrease the number of drawings by half.

    But when I do this, the tilemap isnt drawn.

    The event I use to set it is:

    On start of layout > tilemap > set tiles at (0,500) with area 1280, 220 to tile 0 (normal)

    I know I could make smaller ranges, but on my game I need it large!

    Thanks!

    Tagged:

  • hey, , I got it!

    I found on construct forum an excellent .capx that makes exactly what I wanted. It's made by the great R0J0hound!

    Take a look: dropbox.com/s/9tftyryvn0pab3j/proj_path_phys_no_damping.capx

    I just set some different parameters and did an alteration on final velocity to make the target random in certain interval.

    set physics velocity t0 > vx + random (-30, 30) / vy + random (-30, 30).

    Thanks everybody! SOLVED.

  • You helped me a lot! Thanks, bro. Dop2000 always help me too. He's pro in this subject, I'm waiting his sugestion lol

    When I get a sofisticated solution, I'll share with you!

  • Ok, I used this action: apply impulse at angle > distance(Player1.X, Player1.Y, enemy1.X, enemy1.Y)/1750

    The number 1750 is result of several tests. This value hits the green tank perfectly.

    The problem is: if I move over the terrain (changing my X and Y), the yellow tank doenst hit the green everytime.

    My goal was to find a 'magical' number or expression that would hit the green tank everytime, then I would have just to change this number by a random interval around it. Did you get my idea?

    What do you think?

  • Hey Bro! Thank you very much for your tips! I'll try something in this line and I'll give a feedback as soon as possible.

    But, and if the tanks are not in same Y coordinates?

  • Hello! Could you help me?

    I am making a singleplayer tank game (image below), and I need to apply a good solution for the enemy tank action. It needs to fire a projectile describing a parabola with a certain probability of hiting the player. It would be nice if it could walk randomly also. The projectile has physics behavior.

    I tried several things, but I havent get even close to it.

  • Ashley Hey! I followed your advice and it worked!

    Thank you, you are accurate!

  • Ashley Tanks" I'll try it!

  • dop2000 Sorry, it's a tiled background. My mistake.

    The image size is the same, and there is no transparence.

    I'll send the capx soon.

  • Hello! Could you help me?

    How do I fix this? There's 3 tilemaps of mountains composing a paralax effect on the layout. But there's a line that appears on preview and it's exactly on the upper line of the tilemap box.

    I'm sure there is no such line on the image.

    So, why is this appearing? How do I fix?

    Tagged:

  • dop2000

    Thanks a lot! It worked!!

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gabmusic

Member since 2 Mar, 2019

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