cemdemo's Recent Forum Activity

  • I just found this: construct3.ideas.aha.io/ideas/C3-I-1348

    It would be great to have this implemented though!

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  • Hello dear construct community,

    At this phase of my project, I need to use debugger very often and it became a little bit frustrating (It can be bugs too, not sure :D) having to detach debugger and slide it around the screen every single time I start it.

    Is there a way to fix these two -debugger and preview- windows to a position so I see them at the same place whenever I start debug my project?

    Thanks in advance

  • Hi Everyone!

    I'm trying to make a game where the player builds towers by putting different sorts of objects on top of each other.

    I am able to create multiple objects on top of each other as long as the object is the same, but when I change the type of object to place, things go weird.

    Let me explain with an example:

    This is a project where I create objects on button click:

    With this code:

    In that project, I have another button to change the type of square to place next. So when I click the button place orange boxes if the type is 0, place green boxes if the type is 1. (green boxes have different size than orange boxes btw). This is what I'm trying to create but I am failing miserably:

    Instead of this, I get green boxes created irrespective of other blocks' positions. I tried couple of things but then decided to stop trying not to complicate things, you can download the sample file here:

    https://www.dropbox.com/s/quv57p9pofrkpe0/blockTowerTest.c3p?dl=0

    Thank you in advance!

  • See this demo I made (you can open the capx file in C3):

    https://www.dropbox.com/s/hnhepai660anaf4/ScrollingListOfPlayers.capx?dl=0

    it actually worked! Thank you so much!

  • See this demo I made (you can open the capx file in C3):

    https://www.dropbox.com/s/hnhepai660anaf4/ScrollingListOfPlayers.capx?dl=0

    Thanks a lot I will check it out as soon as I have my editor around.

    jackarivera: Thank you for your reply! My main problem is deciding on how many objects to create.

    In theory; 6 stats + 1 name for each player ; so 7 text objects

    In order to create a list of 8 players, I need to create 8 * 7 = 56 different objects and fill them in with a for loop?

    Or is there an easier way like I create only 7 text objects,

    After filling those 7 fields I consider that player to be done in a list,

    and move on to the next player to fill same 7 text objects. But objects has to move to the next position in the list

  • Hi Everyone!

    I am working on some sort of a football manager game. I have a huge list of players and their stats (everyone has 6 stats for now) that I keep in array format and an inventory array for the 11 players that will start the match.

    Now I want to create a squad screen with players formations like this;

    and when I click the profile icon, I want to show a list of available players. I managed to paste players' info in a section like this;

    but I want to show a list, formed with this format, automatically for all the available players in the database.

    Right now I am using this to write down stats for one single player;

    As you can see, it has 7 different objects + the button to select.

    It simply feels wrong to create hundreds of objects for a list that goes on like this (and I know that list will have way more than 4 players);

    Step by step:

    1. User sees a squad list (first screenshot)
    2. User clicks on any of the players that he wants to change
    3. User sees a list of all the available players that is suitable for this position (each player has the format from the second screenshot. If there are 3 players available, 3 players shown, if there are 100 players available, 100 players shown)
    4. User chooses a player from the list (click ok)
    5. Selected player is on previously selected position

    I hope it's all clear and I hope someone else faced this problem and solved it before.

    Best,

    Cem

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cemdemo

Member since 26 Feb, 2019

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