WRS's Recent Forum Activity

  • I've never used the ads in mobile games for two main reasons I'm not trying to discourage you from using them in any way but I think you should know this before using them. Number 1 no major company who publishes games nowadays uses them clash of clans for example. Number 2 as for why not a lot of players are not willing to play games with ads because they're annoying and the reality for you is ads don't pay you anything unless you have millions of players even then pennies per click emphasize the click part. Your much better off adding in-game currency players can purchase you'll make a lot more money$$$.

    So first I recommend reading this official documentation construct.net/en/make-games/manuals/construct-3/plugin-reference/mobile-advert.

    So you can understand how to trigger the events correctly now its impossible to tell how your game is set up so ill give you a rough idea as best as I can

    Players health <or= 0 ---------------Create Banner

    system trigger once while true-------

    Is Banner Loaded---------------------Show Banner

    On Banner Shown----------------------system wait X Seconds

    ....X being how many seconds you want the player to have to stare at ad now if you use video instead I'm not sure how that works.

    Good day. Thank you very much for your answer. I do not fonat advertising itself. And while I'm just learning how to create games, I want to explore all aspects.

    I haven’t figured out the in-game purchases yet, that is, how to buy for example 5 more lives? If you could tell a good lesson with this, I was very grateful to you)

  • Faced here with this problem. Already reread a bunch of forums, but never found a solution to the problem.

    ---------------

    App Store Connect

    Dear Developer,

    We identified one or more issues with a recent delivery for your app, "Edless Agent". Please correct the following issues, then upload again.

    Invalid Signature - A sealed resource is missing or invalid. The file at path [Name App.app/Name App] is not properly signed. Make sure you have signed your application with a distribution certificate, not an ad hoc certificate or a development certificate. Verify that the code signing settings in Xcode are correct at the target level (which override any values at the project level). Additionally, make sure the bundle you are uploading was built using a Release target in Xcode, not a Simulator target. If you are certain your code signing settings are correct, choose "Clean All" in Xcode, delete the "build" directory in the Finder, and rebuild your release target. For more information, please consult developer.apple.com/library/ios/documentation/Security/Conceptual/CodeSigningGuide/Introduction/Introduction.html

    Best regards,

    The App Store Team

  • Try this simple method.

    Open Xcode then open supportCheck.js replace this code:

    > "undefined"==typeof WebAssembly&&c.push("WebAssembly")
    

    with

    > "C3_IsSupported"==typeof WebAssembly&&c.push("WebAssembly")
    

    Note: use this method only for run iOS simulator, when you build for release use the original supportCheck.js

    Video guide:

    Subscribe to Construct videos now

    BIG SANKS!)))

  • Untested, but this should work.

    > + System: On start of layout
    -> AdvancedRandom: Create permutation with Sprite.Count values starting at 0
    
    + System: Repeat 5 times
    + System: Pick Sprite instance AdvancedRandom.Permutation(LoopIndex)
    -> (no actions)
    

    Alternatively, rather than pick directly in the condition, you can save the randomized permutation numbers to an array or variable(s) for use later.

    I'm sorry, but I'm not a programmer, and you write some code that is not accessible to me. I understand that there is a code in Construct 3 and you can somehow manually edit it. But this is too incomprehensible to me.

    How to implement this without code with standard triggers?

  • As you can see, I want a platform rotating around a specific point. I'm using every tick to set the platform's location to the object in the back. Problem is, it's almost like the solid behaviour is playing catchup with the orbit, like there's a frame delay.

    You can see in the gif that it doesn't look good.

    Hoping there's a fix for this that I've missed.

    TIA

    Maybe I do not quite understand what you mean.

    But to implement this, it is enough to set the behavior of the Orbit platform. And the character will interact beautifully with the platformer.

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  • By web font he means "Web Open Font Format" or font.woff file.

    There are lots on the internet you can download, or free converters online that will convert .TTF files.

    You then add them to your project under the fonts folder, and they can then be accessed by the text object as normal. They are then exported with the project.

    Now I figured it out, thank you very much))) The difficulty with the translation seems to be mine)

  • Yes, that's a local font, it's exactly what I said. Use Web Fonts instead.

    Do I understand correctly that if the device on the user's side does not get access to the Internet, then the web font will not load?

  • If you use a locally installed font, and then run the game on a different device with that font, it won't display correctly. Use Web Fonts instead, since they are bundled with the project.

    I use a standard font that Construct itself gives. I just select it from the list in this case, it is Impact. Am I doing something wrong? I even transferred this font to Xcode. But he does not pick it up.

  • Tell me who faced this. I use IMPACT shfrit when converting to Xcode, it is not displayed but replaced with some other one.

    How do I import a font in xCode?

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  • Someone already faced with this? How to add ads to the application.

    I installed the internal plugin Construct 3 - MobileAdvert

    Entered all identifiers:

    iOS Aplications ID

    Publisher ID

    Now I want to set up the working conditions and here I need your help.

    The logic is this: When a player dies, an advertisement starts. After the player has watched the ad, he can continue to play.

    I can’t verify that it works, so I don’t understand what to write in the condition that it be launched or created, and so on.

    Who has a working example? I would be very grateful for the help.

  • For some reason when I do a Tilemap image, (it shows in the paint tool section prior) but wont appear in the game creation suite as you can see in the screen shot.

    Is this a bug or am I missing something super obvious?

    I've checked out a few tutorials on how to make a platformer and none of them seem to have this issue.

    Help!

    - Also, is there a way to resize the source image for tiles in Construct or do I HAVE to change them outside of construct before importing?

    Thank you in advance!

    The picture itself should be divided into squares for example 32x32 or 64x64 and so on. Also in the layout settings of the construct, the corresponding extension of the box must be set up, which is equal to the tilemap.

    If you want to change the image, you need to create it based on the new size of a single cell.

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WRS

Member since 2 Feb, 2019

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