Hello,
I have trouble understanding the instances of objects.......
I would like to make Buttons, each button is totally independent of the others so the events on one of them must not affect the others...
I can't do it, can you please help me?
Here is my code:
drive.google.com/open
That's it, it wasn't hard to do, you see that it doesn't work, it only works if you're on the edge of the button, that's all!
drive.google.com/file/d/1pDau07IixaXIEWN7h0Mlhzx90NEeeMnn/view
Hello, How does it work????
Hi, you can't, it doesn't work, I've already tried it!
Even with a sprite, the button cursor is locked at "normal".
Thank you, it works, what would I do without your help ? :)
Develop games in your browser. Powerful, performant & highly capable.
No, it's not working, please let me see.
That's what I've already done, I don't think I'm confusing, look for yourself:
eno.one
Thank you for your advice, can you show me how to do it, please?
The problem comes from line 14 or I say:
-> System: Create the Dictionary object on layer 0 to (0, 0)
I think the program cannot select the dictionary with IDU 3
because the new dictionary has taken over.
I think it's a bug, to be confirmed.
Hi, I have a problem in my project, I don't understand why the lines are not running, can you please help me, see in my project to understand, where there is a comment.
drive.google.com/file/d/1pSF8v2y-5u43JqFqQy24CjELg0QL22FZ/view
Hi,
A good programmer NEVER uses GOTO in his program, it's not clean!
A good program uses procedures (function) instead!
To detect if a code has been executed, use variables!
I think you're not taking the problem properly.
Ah, ok, thx.
Ah..., okay, but how do I insert raw code into C3 ?
It is written that I need to install the SDK to be able to put code directly into C3: construct.net/en/make-games/manuals/construct-3/plugin-reference/function
Member since 11 Jan, 2019