Colludium's Recent Forum Activity

  • I -might- be entering. I suspect I won't have the spare time, however, . We'll see though!

  • Great news about the RPS article! Excellent!!

  • Congratulations! Did you use NW v 13 alpha in the end?

  • Ruskul - this is awesome - thank you! I managed without hacking the standard plugin for umbra, but it was a massive pain not having kinematic bodies (for crying out loud!) and access to raycasting etc. I'm going to make these changes to a copied branch of the standard physics plugin, and I will then change the name so there can be no confusion - I also have a rather haphazard filing process for my stuff!!

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  • , I did 2 hours of continuous testing and never observed any degradation in performance. Now, that was on my desktop and not on a min-spec laptop using intel hd graphics, so I am still reserving judgement as to whether or not nw.js v12 could be good enough for me. I guess the big question is will Ashley update the greenheartgames source or will he wait until someone else does that instead? Either way, I don't want to wait 6 months until the greenworks plugin supports nw v13. My money is still on being able to do something more comprehensive and magic... which I would happily pay for.

  • Thanks rekjl !! I just checked and the video still works for me - hopefully just a server glitch...

    - I haven't played through in a one-er yet using v12. That will be a good test - I'll do that this weekend and monitor it closely. My game doesn't use much image/asset memory (approx 100 Mb IIRC), most of the gpu demand is from shader/blend effects and cpu demand is quite low. I suspect that I will also see evidence of a memory leak - I'm also hoping to hold out for nw v 13 and would rather avoid the risk of upset customers if I can, even if I don't see any leak evidence myself.

  • It's fair to say that the Steam SDK is rather comprehensive (in a voluminous sort of way)... After a bit of trial and error, a couple of beers and some swearing, I have achieved upload and download success using 's awesome plugin. Pretty sweet using nw.js v12 in steam - cloud save, achievements, overlay all working in windows. The next couple of days will be taken up by doing battle with linux and osx. I have no idea what I'm doing on those platforms, while my mac is over 5 years old and hates nw.js, lol....

    I'm excited about nw.js v13, but I understand that all greenworks plugins will need to be adapted for it... :/

  • Voted yes, of course . Looks very very sweet indeed.

    PS - Good luck with greenlight; this should be quick for you, I would have thought...

  • I can't think why this might be.... Perhaps try re-uploading your sound files into c2, but use the highest quality settings for the conversion.

  • If you're using Windows then you need to run the export in either the win32 or win64 folder. Are you using r217 - there are know bugs preventing the export or preview from working? Try r216 and the correct nw.js v12 - does that work?

  • Open the full editor window and place it as some code.

  • OK, I have some questions:

    1. What operating system are you using to run c2 (windows / windows in wine or some other emulator)?

    2. What operating system are you trying to run the nw.js exported project in?

    3. Does your game preview in nw.js option from c2?

    As far as I know, .dll files do not run on a mac, so it seems to me that you are trying to run nw.js export on windows, so the osx32 and osx64 folders (which contain mac exports) are not what you want. If you're on windows you need to try either the win32 or win64 folders.

    If you're trying to run on osx then this forum question will probably help.

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Colludium

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