Colludium's Recent Forum Activity

  • spy84 - I agree - I find c2's event system more intuitive to use. I just want c2 to be the best tool to use, both logically in its event system and also visually in how it appears to the dev.

  • eli0s, I think your suggestions are spot-on.

    What's fantastic about c2 is the community feel to its development, even though it's a commercial product. The Overlap 2d editor is open source - made for its community by members of the community - and that's why it offers such a shiny and capable product for free. Exactly what you want in a way you would like to have it. The same goes for the Godot Engine - another open source editor (this time it's a complete 2d / 3d game engine). I suggest it's worthy of a download (also download the demo package) only to see how painfully easy it is to create 2d lights. Later this year it's going to introduce visual scripting and, if they don't screw it up, it'll be a real challenger for c2 and, perhaps, c3.

  • eli0s - great video! What I would like / need / strongly desire is an editor like Overlap 2d's. Watch for a minute from 50 secs....

  • It would appear that the current system is only useful if you want to create a top-down game like the demo ghost-shooter. Lucky for me I'm making a platform game, so I don't have to be frustrated by a requirement to create a layer for each light... :/

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  • MadSpy - this is an excellent piece of work. All I have to do now is hurry up so I can use the Leaderboard function!!

    Bleenx, I haven't been following their forums closely so I don't know if it's been discussed. The editor already has visual scripting for creating shader effects and animation controls, so I imagine that it'll be like that (ie similar to Playmaker / UE4's Blueprints). Not as intuitive as c2's event system, IMO, but it'll be far better than learning to code!

    Bleenx,

    The answer to your question about visual scripting is here in the Godot roadmap, Core Engine #24....

  • You need to download the non-sdk version of nw.js from http://nwjs.io/ or github.

  • Are you doing one of the following:

    • adding joints to an object in the same tick that it's declared to the physics plugin / created
    • destroying joints after an object has been destroyed
    • destroying an object that has just had joints attached
    • using a complex collision polygon with more than 8 verteces

    ?

    Also, does it do this in asm.js and box2d physics?

  • Problem Description

    If you copy/paste actions where an object's effect parameters are being set and then replace the object with another that does not have the same effect then the events disappear. Then if you add the effect to the second object and then copy/paste the first actions again, the originally replaced second-object actions appear, along with the newly pasted event actions.

    Attach a Capx

    capx link

    Description of Capx

    There are 2 objects,Ssprite1 and Sprite2. Sprite1 has the effect "Set Color" and the effect's parameters are set on start of layout in the event sheet.

    Steps to Reproduce Bug

    • Copy/paste the 3 actions to set Sprite1's effect parameters.
    • On the newly pasted actions, replace object Sprite1 with Sprite2, observe the actions disappear.
    • Add the effect "Set Color" to Sprite2.
    • Copy/paste the 3 actions again.

    Observed Result

    The first 3 pasted actions appear, with successfully completed replaced object from the first steps.

    Expected Result

    Objects without the effect should not be offered as options for replacement and, on pasting the copied events, only the most recently copied actions should appear.

    Affected Browsers

    • N/A

    Operating System and Service Pack

    W10 x64

    Construct 2 Version ID

    r221 64 bit

  • spy84 - it appears to be impossible because of the way the layers are rendered, but I await advice from anyone with more experience of doing this than I have. I suspect that we will need to be able to render a group of layers together before then rendering that on top of layers we want to appear behind.... I might try some experimenting with the Canvas plugin to see if I can get that to work.

  • Ashley , The trick with multiplying the background on top of the lights is clever indeed. However I'm not sure how it will work with multiple layers, like when we want to achieve parallax, or other z ordering effects.

    It is impossible to use this technique and parallax layers - or am I missing something?

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Colludium

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