Colludium's Recent Forum Activity

  • May I humbly suggest implementing a system to check new account and poster IP addresses against the data contained in a free service like this one (linked below) if one is not already being used?

    Stop Forum Spam

    If you're already using their services then I'll get my coat....

  • Never played it....

  • Just note - if you are using the asm.js physics then you are limited to 8 polygon corners per sprite...

  • ryguydavis,

    Sorry, a bit too brief on the help because I was using my phone. Try something like the images below. You just need to grab the UID of the object that has been selected (in my examples I use a mouse click) and then exclude that UID from the group of objects that you wish to consider for the pick nearest action. You can use a family (that contains the selected object type) or put the UID in a local variable to fulfill this requirement - all depending on how you have your game set up. If you choose to use a variable, just ensure you Pick all so the sub-events consider more than just the selected object. Take a look at these and let me know if they make sense or not...

    [attachment=0:2rkvvu0f][/attachment:2rkvvu0f]

    [attachment=1:2rkvvu0f][/attachment:2rkvvu0f]

  • Try filtering to exclude the UID of the sprite you don't want chosen.

  • I would like to see a way of modifying a particular layer's attributes on all layouts simultaneously , if that could be possible. Global GUI objects work a treat, but layers are useful for so much more than just a HUD - and each layout has to have the same number of layers for the technique to work and so they don't 'get lost' as the player navigates around (unless I'm missing something really obvious). Thus adding an interstitial layer or changing attributes like effects, scale rate and parallax etc becomes a pain if your project has many layouts.

    So, I would like to be able to select all layers with a particular index number in all layouts at the same time. Changing common attributes would then be a piece of cake. Imagine how much time this would save on a project of 30+ layouts....

  • elNighthawk, I'm not sure how often Austin visits these forums, but I've always found him quick to respond to his work emails. Use the contact form on clay.io is my advice - good luck!

  • blackhornet, please ignore my last post. I am still having problems with the exported character set (I'm using W8.1 x64). When editing the font in GYFM2 the top window shows the correct character set. However, the exported character string is still wrong. I suspect that there could be a setting on my laptop that might rectify this, so I'll keep investigating and will let you know. For now I can just copy-paste what's shown in the window. Bill Gates' software strikes again....

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • deleted - I was mistaken....

  • blackhornet, GYFM2 is awesome, but I'm having a problem with the character set it produces in the text file - some of the digits appear to be incorrect. I've not had this problem before on my previous computer (I'm using a relatively new computer) and the error happens on normal system fonts (like Arial and Time New Roman) as well as custom fonts from the web. I've attached an example of the Arial font .png.

    Here are links to the text and png files:

    text file

    png file

    Character set: ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789.,;:?!-_~#"'&()[]|`\/@°+=*$£€<>%[/code:25iuk1z8]
    
    As you can see, the following characters are included at the end of the character set text but don't appear in the png:     [code:25iuk1z8]€[/code:25iuk1z8]        
    
    Also, the "€" is missing....  
    
    Any advice on what's going wrong would be very much appreciated.
  • No worries!

  • fldr - of course, I just thought it was interesting because it seems so much more resource intensive in Chrome compared with the other two browsers.

Colludium's avatar

Colludium

Member since 26 Aug, 2013

Twitter
Colludium has 11 followers

Connect with Colludium

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x3
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies