Colludium's Recent Forum Activity

  • It's working for me on Firefox 33, webgl on or off.... Seems a bit laggy / stuttering, though, and Chrome is much smoother.

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  • On my old wheezing laptop, webgl off produced smoother scrolling than when it was on...

    So I just did a rather unscientific webgl on/off test on the layout I'm working on - and webgl off is smoother by a country mile (Intel HD4600 and i7 with more RAM than I will ever need). That's not right, is it?

    Edit to add that after 10-15 secs the webgl on scrolling becomes smooth, it's only a visible issue at the start of the layout.

  • I agree 100% with I've noticed this jerky movement, especially at the start of a layout, and it's a real quality spoiler. There are plenty of html5 games that don't suffer from stuttering and I would expect C2 should be able to produce the goods with respect to quality rendering, especially for simple layouts like the example posted above.

  • Problem Description

    The title pretty much sums this one up. If you have a global layer and you then duplicate another layout that contains an overridden layer, the master global layer settings reset to default.

    Attach a Capx

    [attachment=0:2irggbjq][/attachment:2irggbjq]

    Description of Capx

    The capx contains 2 layouts. Layout 1 contains a global layer named "Global_Layer" (with parallax set to 0,0) and Layout 2 contains an overridden layer with the same name.

    Steps to Reproduce Bug

    • Duplicate Layout 2
    • Observe the global layer parallax settings in Layout 1

    Observed Result

    The master global layer parallax resets to 100,100.

    Expected Result

    The master global layer parallax should remain at 0,0.

    Affected Browsers

    • Browser N/A

    Operating System and Service Pack

    W8.1 x64

    Construct 2 Version ID

    r184 (64 bit)

    **Edit to add: This is a problem for other global layer settings as well - the same reset-to-default also happens to the layer opacity, force own texture, transparent etc

  • Hi Tom, I did as you suggested and I am still required to sign in at seemingly random intervals. For example, I was browsing the forum 10 minutes ago just thinking that the problem was fixed but I popped back again and had to log in once more. Time since last log in about 2 hours, Chrome on Android. Thanks for following this.

  • Ha, I just got logged out between looking at this thread and the Bugs thread.

    Tom - there's something not quite right going on here... I'm being logged out every X minutes, it seems...

  • It works as expected for me too - can't reproduce. W8.1 x64. Sorry....!!

  • , I have to log in on my laptop every couple of hours. There is no reason to it - it's frustrating, for sure. alvarop, I am not always logging in somewhere else when I am required to log back in - this website is more secure than my bank!!

  • I'm not sure if this will help anyone, but here is my experience...

    I occasionally get stuttering effects (momentary slow downs) during otherwise butter smooth platform movement. These rarely manifest as a readable drop in fps, but you can clearly see that the game is not running smoothly and the look is unprofessional. I've isolated one cause to creating more than one object and manipulating it (like ray casting / collision checking) during a tick. Particles seem to cause no problem for the engine, however... So I create particles for small effects almost without care, and I make sure that I only ever create sprite objects during run time if I have no other way of achieving the effect I'm after (which is rare, due to my limited imagination at creating special effects... ).

  • ^^^ As alvarop said, get into the manual and run through some examples - and all the basics will become clear. Walk before you try to run, young padawan...

  • There's no bug - the Sprite's imagepoint is way off center, so when the animation is changed, it appears to jump left/right.

  • It doesn't stay logged in on my Android Chrome. Every time I check back I have to log in first..... Aaaaarrggghh!!

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Colludium

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