Colludium's Recent Forum Activity

  • What I meant was the size of the file that matters is the compressed export image - along with the image size during run time - and for what you're interested in, the google apk size limit, the exported file size is of most importance. So, if c2 compresses the export image to be very small then there's no problem here - the size of the file used in the editor is of no consequence.

  • It looks the same on my machine.... Perhaps try a preview using letterbox integer scale, or otherwise compare the image in preview with how the editor image appears when it's zoomed to the same image size on screen.

  • How big is the image if you export it to, say, html5?

  • I've also experienced something like this before - and ended up using the same work-around that you've already found. I think it is a limitation of the c2 engine, although I've never seen any documentation to confirm that view...

  • If only the physics plugin had kinematic bodies. If you search the forums there is a hack, about 6 lines, you can enter into the standard plugin to enable kinematic bodies during runtime. I have no idea why this is not already enabled :/.

  • Are the values in a_items strings?

  • ....I know the feeling. I'm guessing you're so used to playing your own game during the development that it makes other faster paced platformers quite hard

    You're quite right - I think I've dulled my reaction time (but my night-vision is much better now )!

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  • Thank you for this - I think I can put it to good use - right now ....

  • ....this is my opinion about your game <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

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    Thank you, lol! Actually out loud.

    It would be easy for me to add joystick input as well - I didn't expect it would be preferable as I'm used to keyboard hitting <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">. I'll add that soon.

    I think moving the text is a good idea, at least so it's not in front of the player - I tried it again and see that if you're on one of the ropes it could happen.

    Thanks for your thoughts and feedback <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">.

  • Is it too late to start making some significant changes to the game play?!? For a while now I've felt that the player needed an extra something to keep them focused on the game... something to make it more than just the most dangerous day-trip ever - something to give you more to do than just your primary mission of saving your sister. Well, I hope it's not too late, because I've started making the changes .

    Now you're not just embarking on a dangerous quest to save your sister - you have to save her from kidnapping killer robots (of course) and, while you're about it - you must try to liberate some imprisoned children.

    Check out the latest demo to see what some of these changes look like....

  • Difficult one to analyze :/. I've had occasional choppiness in chrome which (when not caused by old versions of chrome or my events) has turned out to be hidden windows processes causing my game to jank. To test against that, shut down all other programs (even restart your computer, maybe), disconnect it from the internet - and get playing again.... If it happens again then it might be worth taking some objective observations - level name / time in level / what was going on in the game. If you've got a lot of data manipulation going on then a perfect storm of array data management could be causing it, and if you can identify common areas or times then you might be able to identify what the cause is... I don't think I can think of anything else to try...

  • Hilarious santa-killing! I need to improve my platform driving skills .

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Colludium

Member since 26 Aug, 2013

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