Colludium's Recent Forum Activity

  • It's difficult to say without seeing a capx. However, I would start by adding a trigger once to lines 27 and 30 - you don't want those events firing every tick, they just need to happen once when the state changes.

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  • MadSpy - you could be right, maybe I misunderstood the request. The best place to start would be by reading through the cocoonjs thread on this forum (I have not been following it - too depressing) so that you know what state the plugin is with the cocoon.io service. You can download the plugin from github, which also contains the instructions for how to install it.

  • Have you read the manual and tried some of the basic tutorials out yet? What does "it's for rating" mean - I don't understand?

  • Only use webfonts if you want your game to appear different to each player...

  • I completely misunderstood what you were trying to do, lol.

  • This is something I've been thinking about for a little while now because nw.js will not function nearly well enough unless dxwebsetup.exe has been installed on the player's computer. I assume that you are not just sending a zipped folder of the nw.js files, because then you could just ask them to install dxwebsetup.exe as part of the process for your game; so are you using a program like InnoSetup to create a .exe file of your nw.js game? If so (and this is the area I have no experience of, but is the direction you should search) then you can use some help from stackoverflow which contains the code you need to place in your InnoSetup script before compiling the final .exe - I have not tried this myself yet, but I suspect that this is what you need...?

    Edit - zenox is right, looking at your capx, and there's no example file or path to that example file in the nw object. I'm also not sure about what a player might think if a game just starts trying to run executables on the fly; just a thought.

  • lol spongehammer all is well : he isn't at the "stage" Binding of Isaac... for the moment :p

  • Thank you for your good advice and support .

    My creative block has been overcome, finally, and some more hazards have been duly added to level 4:

  • How big is the layout / would capturing it on an image a max 2048x work 1:1 for example, or will you have to accept losing some resolution to cover the width/height of the laout?

    No matter, I would suggest trying to use either the Canvas plugin (which lets you paste layers) or the Paster plugin (to which you can paste families and it's faster than Canvas). You can download either as an imageURL using the Browser invoke download action. I couldn't get Canvas to work with umbra just now (don't know why), so Paster seems like a better option IMO, even if you'll need to code a few lines of object pasting to get the image you're after.

  • If it's a large data set, and performance is an issue, I like to use a four dimensional octree, with a recursive scalar index for the first couple of levels.

    Otherwise, I just use global vars.

    If you're not using lambda calculus for your boss FSM and a kalman filter to determine the player's ability then I'm not interested....

    Probably!

  • I do it exactly that way as well .

  • Somedays you just want to make a totally different game and try out new concepts. But the thing I've learnt from my previous projects is that once I put them down even if it's because of a vacation I loose interest in the project and never work on it again.

    Exactly! Good plan to take your project with you - that's what I do too, much to my family's despair! Just keep a satisfying balance of game, sunshine and sangria....

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Colludium

Member since 26 Aug, 2013

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