digitalsoapbox's Recent Forum Activity

  • Yes, it's already implemented in Construct 3. The Xbox Live plugin will be back-ported to the next C2 release so it works the same there as well.

    Is there any timeline for this?

  • Import both SCML and SCON. Also set an initial character map.

  • corlenbelspar

    This is more likely an issue with your GPU driver or Chrome/NW.js than something with C2 or C3. I've had it happen randomly, usually in preview w/ C2, but I've also had it happen with YouTube. Updating/reinstalling drivers or restarting my PC hasn't failed me yet.

  • It seems like only 6 keys can be pressed at the same time? (Using Construct 3) any additional key is not detected until one of the first 6 is released. Anybody has any experience on this?

    It's quite possible this is a keyboard limitation. For example, my SP4 can't recognize if I'm holding shift and press the left arrow key at the same time.

    Keep in mind this is hardware-specific (but can also be limited by software), and expecting users to hit more than two or three keys at the same time is outside of standard keyboard usage.

    There's a test app at the top of this article to see what your keyboard supports: http://www.microsoft.com/appliedscience ... ained.aspx

  • rexrainbow

    If you don't have the TMX importer/parser on the list yet, I'd imagine that it'd be handy for those who plan on using C3.

  • This is one of those features that should have been there from day 1, and not blamed on the way browsers handle memory.

    Thanks for filling yet another hole in the Construct development pipeline, !

  • Hello people, <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Intel xdk has been out of use for a while.

    Which program or programs are available for mobile build?

    thanks in advance <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    You can use Cordova to build apps locally, so you don't need to upload your projects to any 3rd-party service at all:

    https://cordova.apache.org/

  • Hi digitalsoapbox

    I was hoping for both cars to keep their existing speed and for the quicker one to move out and overtake it as it passes.

    After checking for distance, you could then pick the car with the higher velocity to execute the actions on.

  • Hehe hey there! ^_^

    So basically i have made a config ingame to edit buttons. However i noticed that 'Keyboard' and 'Gamepad' are seperated.

    Is it not possible to make a same keycode for both? Ie, instead of making it;

    UP Arrow pressed

    OR

    Gamepad Up arrow pressed

    To make it into = When Keycode is pressed. (No matter if gamepad or keyboard) ?

    This isn't possible. Controllers don't use keycodes like keyboards do, they use button IDs.

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  • hi friends

    i save my data from an array in game to a text file in desktop,but the data save in a line and i want save each of array's row in newline in text file.is there anybody know how can i do this in construct?

    also i have another question is it possible to write and save data from array in construct to an excel file ?i need to save my data in to excel file but unfortunately i cant find a way to do this

    Use "\r\n" to insert a line break into a text file.

    You can parse an array and save it out in csv format, which Excel can open. CSV is just the data of each table cell divided by a comma: https://en.wikipedia.org/wiki/Comma-separated_values

  • Don't think about it in terms of collisions - trying distance measurements instead. If car A is closer than X pixels to car B, attempt to go around it by speeding up/slowing down car A.

  • Yes.

    .y=zorder

    Z-order won't help get the kind of 2.5D look Don't Starve has. It also won't help with the perspective shifts or camera rotation.

    Is Don't Starve basically a 2D or a 3D layout which just has a camera which is under a certain angle? I believe it's 3D, still unsure though.

    Do you think Construct 2 is capable of such a game? The collisions could be for example just the bottom of trees, bushes... So that movement is possible behind the trees on different layers, that would give the world sort of an effect of the world being 2.5D-ish. =]]

    It's possible to do that kind of gameplay and do those kind of collisions, sure. You'd have to use one of the 3rd-party 3D plugins to get the look/camera movement.

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digitalsoapbox

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