pirx's Recent Forum Activity

  • Yeah performance-wise it depends a lot on what you do. For example coding a simple 2d game in Unity is a huge overkill in my opinion. however, if you have lots of high speed action with advanced logic things might get choppy especially on older devices. I agree though this is not a HTML problem per se.

    Btw one small bone I have to pick with HTML though are its web-related things that make life harder for developers of web unrelated projects (I.e. Games). I'm talking about stuff like text boxes floating above the canvas etc.

  • Bob Thulfram glerikud

    Good points. I've recently decided to give Construct another shot taking the opportunity that C3 is here (a couple of years ago I switched from native to C2 deciding it was way more effective and fun, but the mobile performance turned out to be a show stopper back then) and I'm loving it. Still have to do some testing on the performance aspect though.

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  • Construct will never do "native". It just doesn't work that way. But I think the underlying architecture (html5) in C3 is not an issue in this respect.

    While this used to be a real disadvantage to Construct a couple of years ago because of horrible performance of mobile games created in it, nowadays there are more and more devices that can handle it perfectly well. So... if you want to focus on mobile, just focus on mobile -- C3 is well equipped to do that.

    That said, I'm a bit concerned about the sustainability of HTML5 in general. After all, it is not a programming language, it's a front-end website language. So what if the same thing happens to it that happened to Flash? What if HTML5 changes in some way that's incompatible with using it for making games? What if HTML6 breaks some key features in terms of backwards compatibility? What if, for whatever reason, internet browsers change how they work and it becomes impossible to wrap them in mobile apps ? blah blah... Le'ts hope Scirra will just follow along those changes.

    PS. Frankly, I'm surprised "pc browser games" are still a thing at all. Does anyone earn any kind on money on those?

  • Hi,

    I've noticed that an addon installed in c3 disappears after clearing the browser's data.

    Does it mean they are only installed to the local instance of C3?

    I'm not sure if this is technically problematic but it would perhaps make more sense for them to be uploaded and attached to the user account. This way they would not require reinstalling when clearing the browser or using a different machine.

  • Hi.

    This has been requested a couple of times but never made its way into C2.

    A simple "maintain aspect ratio" checkbox would be great in the 'resize'' tool of the image editor.

    Currrently an external calculator is needed to scale any image other than a square.

  • newt Yeah, that's what I meant by it's a hassle. When there are quite a few overlapping buttons/clickable object which change position it adds considerably to the development time to check and un-check things like a 'clickable' variable. Just thought it would be more convenient to just set a non-propagation property in the inspector or something.

    justifun Well that might come in handy! Thanks, I haven't thought of that.

  • Hi.

    It would be really useful to have a simple way of stopping taps/clicks from propagating to lower objects or layers.

    Whenever you have an on-screen toolbar or menu or a pop-up it is always a hassle to set up control variables to stop buttons from activating what's below them when tapped.

    Now to think of it, triggering the whole stack of overlapping objects is hardly ever the desired result.

    Just as an example, in Corona SDK you can "return true" in the click listener of an object, which, upon receiving it, immediately breaks the click event (thus it not triggering in any object below).

    I'm not sure if it is possible due to how touch/mouse events work in Corona, but it would be a very handy little feature.

  • Is there a way to have my app/game save a file to desktop? Like with a windows file picker?

    I'm making a level generator and it exports all the necessary data to a text box. Now I would like to have a "save as" feature that would just download/save its content without sending it to an external script with ajax etc. Possible?

  • Come to think of it I hardly ever use it too. You can easily hide it with the button in the upper right corner though.

  • I agree. The event filtering can be useful occasionally but most of the time it ends up confusing me.

    I'd much rather use an 'ordinary' search which would just jump me to the searched string.

  • Hi,

    I'm currently using a 9-patch for making speech bubbles but this can be cumbersome (e.g. resizing the bubble according to TextSize needs a 0.1s wait because of rendering timing etc.) so I thought I'd use a <div> plugin to display them. This works great but my elements now float above everything else.

    I know this is by design but I was wondering if this is intentional in HTML5? I mean, is it done for security reasons or is it an overlook that will be resolved in like HTML6 or something? Using HTML directly as sprites could provide nice vector capabilities but this floating thing can be seriously limiting.

  • rexrainbow Great!

    Now, one more quiestion. It's not exactly clear to me how is data stored inside the Item Table plugin. Does it completely refresh every time on "items received"?

    I'm not sure if I'm doing this right.

    For each story_title (a text object) there is an instance variable containing the objectId of its respective story (a parse object). When I click different stories and then go back and do this again, sometimes what is read from the Item Table is the data of the previous story as if it didn't update.

    Note: if I change this to on received -> for each object id -> *curitemcontent* then it only interacts with the first received data ignoring the subsequent request.

    Could you point me to the correct path for this to work correctly?

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pirx

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