It crashes when I place multiple filled blocks.
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LittleStain: If I disable solid, then I can walk through it. I don't want that.
BluePhaze: Not sure what you mean :)
Except I still need the enemy to walk around trees, rocks, and other enemies. If I do it the bullet way as you say, the enemy will just walk straight towards me and get stuck somewhere or walk right through it.
How do I make the solid have collision on me, but not on the enemy? This is because I need the enemy to see me through the solid as I am in an enclosed space (pathfind can't find me, but I need him to attack the wall).
Found solution here: scirra.com/forum/building-rooms-with-blocks_topic46361_post495508.html
Thanks for this. This helped a lot. R0J0hound, your create fill keeps repeating and takes up processor. How can I make it so that it only creates the fill once per space rather than infinite times?
Nm. Figured it out. Thanks
If I place blocks in a hollow square, how do I make the system check for when the space inside the hollow square is closed off?
Rule: When space inside cluster of objects is closed off, then fill space with black.
Thanks. Worked!
I want to spawn an object every time a player touches a platform. However, when I touch the platform, the object keeps spawning multiple times. How do I make it so that the object only spawns once?
Player > Is overlapping Platform > Create object
"Regenerate obstacle map" worked. Thanks!
But isn't the "Find path" restarting every 0.5 seconds? I figured it would do the same thing. I'll look for the recalculate thing.
Member since 20 Aug, 2013