rinkany's Recent Forum Activity

    Click here to change your preview to Landscape:

    Hello,I may not be clear about it。 I don't want this. What I want is a forced horizontal display。Because I set 1920 * 1080, it will cause black border on the top and bottom of the mobile browser

    Add a browser object

    On any trigger(like on double tap,tap etc)-->lock orientation (it is there in browser object)

    hello,I tried your method, but the mobile phone mode test in Google browser has no effect. Now the screenshot is as follows. Can you give me a demo? thank you very much

  • When the user registers to reset the password, I use the form plug-in, but there will be a problem in the display on the mobile phone. How can I solve this problem

    How can form plug-ins display normally? Is C3 an option? I haven't found a solution

    Hello,I may not be clear about it。 I don't want this. What I want is a forced horizontal display。Because I set 1920 * 1080, it will cause black border on the top and bottom of the mobile browser

    I have now made a game, I want him to be able to browse directly in the mobile terminal horizontal screen, but I did not find a suitable method.

    I tried to change it through CSS, but although the style changed, the click failed. I would like to ask if there is such an option in C3 that allows the project to be previewed directly to the horizontal screen

    I used 1920 * 1080 for the project。

    Please know how to solve the person, give an example or direction, thank you

  • Thanks! It's cool!

  • Nice!

  • > I have tried the official signaling server. The problem is that the official rules for creating rooms do not apply to my current situation (the first one to enter is the host, and the second one to enter is the player). I need to make sure that some accounts must be the host, regardless of the order of entry.

    Don't use the auto join room feature.

    This can simply be done by requesting the room list after logging on (or otherwise authenticating your user by your preferred method. After you get the room list, you can see what rooms have people in them already, or are full. If you have a designated host client, have them enter/create a room that doesn't already exist, while a peer client will join one that does that has space.

    Thank you for your help!

    The problem of creating rooms has been solved by randomly generating RoomID.

    Another question is, if the host breaks the line, will the room end immediately? Not even if the host reconnects? This is not very friendly for other players.

  • To run your own signalling server, you will need to purchase the signalling server code, then run or rent a server to host it.

    You can purchase it at - scirra.com/store/game-making-tools/multiplayer-signalling-server-161

    If you don't understand how signalling works or how to put one together already without needing to ask on these forums, I HIGHLY recommended using the official signalling service.

    Thank you very much.

    I have tried the official signaling server. The problem is that the official rules for creating rooms do not apply to my current situation (the first one to enter is the host, and the second one to enter is the player). I need to make sure that some accounts must be the host, regardless of the order of entry. In addition, I also want to ask if I use the turn server for data relay. The principle of connection is that the host sends it to the turn server, and the turn server distributes the massage to everyone, or the turn server is still P2P.

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  • > Hi guys!

    >

    > I am trying to create multiplayer game online but I have some problems.

    > Everything works really well in my LAN connection. The chat and the pong games of the Tutorial work great in my lan connection, between different computers and mobile devices. But, all in the same network.

    >

    > When I try to connect also my mobile from is internet connection (and not my home wifi), it does not work. It says "connect as peer", but then it is kicked out after 5 seconds.

    >

    > Do you know why? Do you think that this server could help or it is another issue?

    >

    > Thank you very much!

    I also encountered this problem and am currently looking for a solution!

    According to the official documents, using the turn server can solve this problem, and I have successfully tested it. But I encountered other problems, such as the rules for entering the room (the first one is the host), disconnection and reconnection (in case of disconnection of the host), and I hope that the host can send it to the server, which then forwards it to other players... These are still under study...

  • Now I'm going to make an online game. I don't want to use the official "wss://multiplayer.scirra.com". How should I create this signalling? What's its specification? I've created one to replace the official one (WSS: / / fangtian. Club / websocket / 4 / yy), but I can't link to it. Because I don't understand this at all. All documents or instances are available for me to check. Thank you

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rinkany

Member since 6 Dec, 2018

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