hugone's Recent Forum Activity

  • the url you pointed is the area of games...

    try here:

    construct.net/en/game-assets/addons

  • I made a template with your engine:

    https://bruxabranca.itch.io/imp-puncher-template

    Extraordinario, show de bola!

    Great Work!

  • Thanks Rojo, your plugins with the ones of REX, had changed my life, really...

    This is amazing one! gonna explore!

  • just open the capx with winrar or similar (.capx is just a zip file renamed), find the references to this plugin, and delete...

    and will be possible to open.

  • Thanks I bookmarked the libraries. Seems pretty interesting.

    I am bit of short on time right now, but I will try to make plugin for those when I get some days off.

    woow, will be great you know what? I was trying to make it work through the iframe plugin.. and got really close:

    imagine that the QR Capture window is an iFrame, as to implement this libraries is very simple in regular html...

    then this page will capture and decode and just have to add a way to send it to the parent window as shown here:

    1) https://howtoconstructdemos.com/communicating-with-an-iframe-in-construct/

    from Dop200

    2) and also here: https://www.construct.net/en/forum/construct-3/how-do-i-8/call-c3-function-application-154512#forumPost1019612

    so that maybe could be a very interesting way to do it!

  • Sparsha its not your plugin... your plugin is working very good, I tested a lot in many devices... it codes and decode as a charm.. problem is in the way C3 works with snapshot and drawing canvas...

    (answering your question, I tried and it works good from webqr)

  • Other than this bug, I don't see any delay in the C3 version of the scanner compared to the source-library scanner used for building this plugin.

    I used the source code of this QR Scanner: webqr.com

    Yes Sparsha I am not blaming on your plugin, it only takes 50-100ms to decode on this slow devices, and I have really to thank you for your work and effort...

    THANK YOU VERY MUCH, REALLY!!!

    its really stable plugin, even with the bug you mention, I just start the camera and make the person to press a buton to take an screenshot, then decode it: this way it never stop working.

    about the library take a look at two ones, I tried... not enough skills, even that there is one that look so simple (just uses jQuery and I got stuck on this and C3):

    1) one is instascan... such simple that just make a html with this simple one file - html code:

    https://drive.google.com/file/d/118aCIbX9OPuPL6NmQi1yaisoOED3EFAR/view?usp=sharing

    ... so simple, but didn´t figure out how to implement in C3

    (also there is a different demo https://schmich.github.io/instascan/ all from https://github.com/schmich/instascan)

    2) nimiq from https://github.com/nimiq/qr-scanner#readme

    this one is very very realtime in any device!

    maybe you could take a look and see if something can be done!

    thanks again!!

  • Hi dop2000

    You may be experiencing this problem:

    https://github.com/Scirra/Construct-3-bugs/issues/3480

    Check Ashley's comments there.

    --> I forgot to mention that the problem occurs in android phones on chrome, and not in android webView that its already always a headache :))

    Also, have you tried the official "Camera input" template? Does it also have a 4 second delay when taking snapshots?

    --> just tried, 4.5 seconds in making the snapshot...

    also the drawing canvas save image is way tooo slow in the devices with very little and very slow graphical memory.

    I know we are not in canvas2c but miss everyday more our big friend paster... although the drawing canvas got much better still have this "things" that you can not access the data instantly (as per 4 seconds seems for me not usable)

  • I can see that the use of "user media" plugin is "one of the reasons" causing those huge delays (3/4 seconds) when making the snap shot...

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  • I am trying to make a scanner with the QR CODE plugin from Sparsha,

    the thing is that in devices that use a poor GPU (as mali 400) it takes 4 seconds to make an snapshot (from User Media, Canvas Snapshot or even DrawingCanvas "save image")...so it makes imposible to deploy a feature with such times.

    Does anyone know how to obtain a uri of the canvas, user media or so on... in a much faster way?

    in C2 with paster was insanely fast...

    Thanks in advance

    Tagged:

  • Thank you dop2000

    as you said, needed to set seems to "exact" and not overlap.

    you saved me a toon of headaches!!

    thanks again!

  • Worked like a charm... Great! thank you!

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hugone

Member since 21 Nov, 2018

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