ZeldaVerde's Recent Forum Activity

  • When you click it on construct it says "If this value corresponds to a client input value, the tag for the value. This allows the host to sync the value between peers with less latency." which makes no sense to me, and what it does isn't really specified in the documentation either, so what does it do?

  • Yeah, thank you, guess I'll quit grieving and get back to work.

  • I backed it up before swapping, I didn't touch the files I uploaded here.

    The last version on windows is from 2 days ago.

    Anyway, thank you for trying to help.

  • So, I've been working on a new project for some days now, and after I figured out how to make it multiplayer (which was a first time for me), I decided to delete all my trash code and rewrite it properly this time. I then backed up my project and started to rewrite and make everything more polished. Some minutes ago, I saved my project and I think I closed construct while saving, and then it was gone. I hope someone with a deeper understanding of how construct projects work can help me out. I've tried pressing F12 and checking the errors, but I can't understand all of it. I tried replacing some of my project files with ones from the backup according to the errors I found in the log, but some were new, so they don't exist in the previous version, and also there are some errors that I just can't understand. I'll link the corrupted and backup files down below, and I'll never be able to thank you enough if you can fix this or point me in the right direction. Please help me.

    Current version (corrupted): drive.google.com/drive/folders/1UX6om9Yhe6-cJGJeoOGV1oFZ_j8Tpmm3

    Backup (kinda old and outdated): drive.google.com/drive/folders/17Hn83TWNRUibZyX6TabPdP1-7wjvJDMn

    A cp3 file that I saved to after the old backup: drive.google.com/file/d/1rKb8X4aYLiv7prIGIo-SbegaqN8lqzsZ/view

  • So, I'm making a multiplayer game, and have been following the "tutorials" on the documentation, and it works, but only with people from my state. For people from other states, they can connect to the host and join the room, but then the game just won't work anymore and everything supposed to sync won't. Can someone help?

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  • Thank you, but I've tried it already and it isn't quite the same.

  • So I'm making a pixel art game, and I have a circular sprite that I may use in various occasions with different sizes, so I made a very high res circle and I'm trying to find a way to downscale it when I use it very small so the pixels are the same size at the rest of the game. It's exactly the effect I'd get if I set fullscreen quality to low, but I don't want my entire project to be that way. Does anyone have a solution?

  • Turns out that I was just being dumb! Enabled beta versions and now it works, I can finally continue my project, thanks for your help.

  • I just checked the report and the changelog and they say they fixed it, but it still doesn't work. Am I doing something wrong? I'm sure I updated construct, so what now?

  • Thank you, you can use my project for the bug report. How can I check updates about this topic?

  • Hey, I did it. Please check it out and thanks for your interest.

    drive.google.com/file/d/1xOKjyAbkbznQ1f4j-GnIoZEpHVpwBaQW/view

    To cause the problem, enter debug mode and keep pausing and unpausing, apparently it is the same as setting the timescale to 0 and 1 again. The problem is caused not only if you pause when the sprite is on an arrow, but also when it is traveling between arrows. I think it's because of pausing when tile movement is moving between tiles, and then the movement gets duplicated. If you pause it when it's changing direction, it may go diagonal, it's crazy.

  • I'll do it tomorrow

ZeldaVerde's avatar

ZeldaVerde

Member since 11 Nov, 2018

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