lionz's Recent Forum Activity

  • lol

  • Excal

    yeah it will be fairly obvious things i hope. certain weather types with certain items in certain places will create events.

  • Looks fine to me.

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  • nice effect!

  • Joannesalfa

    That could work if it was for realtime weather stuff happening outside of the app but I wasn't looking to do anything like that really. Not that kind of waiting! I could just use timers if it was on rotation of weather but I'm still not sure if even that short time of waiting is too much for players.

  • CDAfree C-7

    You just use the same advice as above but you use more variables...

    I'm not sure exactly what you need but it sounds like you're looking to finish attack animations before the next one plays, but in quick succession. You would just set variables at either end of Is Playing and at the end of each animation, trigger the next one.

  • Something like when player is in axe animation + on collision with enemy then do damage?

  • Hello!

    I was about to start work on a game where the player waits for the weather to change (or controls it). Essentially you start on a scene and you can adjust the weather to sun/night/snow/wind etc. I was trying to work out how much control the player should have over it. Do users like waiting? i.e. every 20 seconds the weather changes on rotation and the puzzles are timed. Or should the user have God-like control and have weather options? Still deciding on this. The idea is that you have a scene and you can pick up items, adjust things based on the weather e.g. as a random example, a caveman could be frozen when its winter and then is thawed out and moving when its sunny so you can use him. There might not even be a requirement for a character, it could just be point and click. Any ideas/feedback you have would be most helpful : D

  • NOONE wants to make this game

  • tulamide

    haha! we shall see. hopefully it's fixed now.

  • Gagaween

    Within the sub-event where you're randomly creating LootVar, you can use System > Compare Variable and the Local Variable LootVar should be selectable.

  • Would have to see an updated .capx but the text box isn't set to Global so it could be that. Not sure I understand what you're asking in the P.S. bit there :)

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lionz

Member since 5 Aug, 2013

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