lionz's Recent Forum Activity

  • Yeah you can always store stats

  • Nobody's going to want to tap to shoot each individual bullet in such a fast paced genre, my wrist is aching just thinking about it.

  • Tilemap performance is great as long as you don't try and draw large images.

  • From the discussions here :

    and here :

    Some black screen resolutions have been "It should work if you either turn off WKWebView or add the CorHttpd plugin."

    That's all the info I have from searching. Black screen seems to be a regular occurence though and could have different reasons.

  • Anything that looks like a JRPG instantly excites me for some reason. And 90s Lara Croft mmmm

  • What elements of the game are you looking to replicate? You won't be able to make a 3D world but it will be possible to replicate some of the systems from the game as long as they work in 2D.

    • Add puzzles
    • Add zombies
    • Add nazis
    • Add chainsaws
  • By save do you mean exiting the game and then load the game and it has saved what's in the inventory? You could look at save games for that, where you can store the state of the game.

    The problem mentioned at the bottom is probably some faulty logic but it would be just a guessing game without a capx or possibly a screenshot of the relevant events.

  • What kind of event logic were you using to make it disappear and re-appear? To share with dropbox, it creates a dropbox folder in C:\users\Dropbox. In that folder is a Public folder. If you drop your file into there it gets uploaded to Dropbox, you can then right-click on the file and select Copy public link to get the url to share on here. Alternatively you can upload it via the Dropbox website once you login.

  • I think 426 is setting picked to false on the newly select enemy instead of the previous one? The first 3 events probably need some kind of rework. I also don't think 425 and 426 should be checking at exactly the same time, from the logic anyway.

  • You could use the slider bar object and depending on its value you can change the volume of the game.

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  • The logic affecting it is event 8, the inverted left mouse click button down. Not sure what you've tried to accomplish there but if you disable that logic it works.

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lionz

Member since 5 Aug, 2013

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