lionz's Recent Forum Activity

  • You can double click on the particle object to open the image editor like you do with a sprite. You can then open/import any image and use that.

  • Possible you have the events on an event sheet that is not assigned to the layout.

  • Have you disabled 8-direction behaviour? I can't see why you would need that move forward event.

  • Layers and Z order are kind of irrelevant here. If you have a solid object in the level and you push into it with an 8-direction object, then they should collide. If they do not collide then you must've tweaked something with one of the objects.

  • If an object has 8-direction it should collide with a solid object, you shouldn't need to set an event to make it stop so something has gone wrong there.

  • Yes you can choose not to display values that are 0 but these are all just minor tweaks, no need to continue this thread really I would go on and test it out and come back if you require any major assistance.

  • It makes some sense if it says +0, +0, +3, -1 in my opinion but you can choose to display whatever you want. Yes you can assign it to an instance variable on the weapon when it is created if you want.

  • There are different ways to do it. You could have the weapon choose(1,2,3), if 1 is chosen then it is a +strength item, if it is a +strength item then you pick a random value for the strength variable of the weapon i.e. strength=random(1,5), then if 3 is chosen its strength is 3, hence a +3 strength item. Then when the player equips this weapon, wherever the equip logic is, you add weapon.strength to player.strength so it'll be player.strength+3. You could actually put logic in to cover all values for all weapons at this point, since dex and vit will be +0.

    So on any equip weapon:

    player.str = player.str+weapon.str = player.str+3

    player.vit = player.vit+weapon.vit = player.vit+0

    player.dex = player.dex+weapon.dex = player.dex+0

    You can advance this further later on by choosing multiple initial numbers and assigning negative values so you can gain strength and lose vitality on weapon equip.

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  • I guess you could do :

    On item created choose (1,2,3)

    if 1, s=true, v=true, d=false

    if 2, s=true, v=false, d=true

    if 3, s=true, v=false, d=false

    The true or false doesn't really relate to anything though unless you have some other logic setup. Rather than use bools you can have s=random value i guess.

  • Do you mean give a random value to strength, dexterity and vitality? Or do you mean choose either s, d or v to increase?

  • In Construct itself before you export the game. The main Properties bar usually on the left unless you moved it.

  • Hi, there is an option on the Properties bar called 'First layout'. You can set your initial layout there.

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lionz

Member since 5 Aug, 2013

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