I guess you could do :
On item created choose (1,2,3)
if 1, s=true, v=true, d=false
if 2, s=true, v=false, d=true
if 3, s=true, v=false, d=false
The true or false doesn't really relate to anything though unless you have some other logic setup. Rather than use bools you can have s=random value i guess.
How would that go? Basically I want a weapon to give either str or vit or dex, - which takes place when u equip it. (Adds to the same stat) - If strength would be 5 and dexterity would be 3 then when u equip it, those same stats are added to the heroes str and dex.
If the weapon should give vitality instead of dex, then thats whats supposed to be added.
But for now we need a random stat on weapon on created.