lionz's Recent Forum Activity

  • Not really sure what you're saying is wrong, the only tiles for wall jumping are on the front layer anyway. The other two layers only have floor.

  • But the enemies into a family. Then have an event 'on family created, create HP bar'.

  • It will be an issue in the code. Assuming they are global vars you will be setting it to 0 with some event linked to the first layout.

  • Yeah it's a weird one because it shouldn't really be possible to 'jump' that fast, but at the same time if you lock the sound out which is easy to do you're going to have the player jumping with no sound playing. You could try playing the jump sound with a trigger once condition on hitting the floor, (on landed?)

  • Should you be able to jump several times within a second?

  • No other answers required as that's how you force stop an animation in Construct 2.

  • You can stop an animation from playing at any time with Stop under the animation section.

  • Try using 'Stop all' audio when you die. See what is playing after that, most probably will be fine if level 1 music was working correctly.

  • You didn't mention anything about setting a position, you said you had an issue where set scale wasnt working. You can have an event on family created > set scale to x. For the position, you could use a function and pass a parameter through it for location. For your game it sounds like you need to use a container though, where you create an object made up of smaller objects that is premade.

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  • 'Start animation from current frame'

  • [quote:2qud8d8h]There must be some easy way to change a family's properties after creation without some kind of break for the code to register it?

    It's on family created. What do you mean by 'every scenario'? This one event covers every creation scenario.

  • More information required. Capx file share?

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lionz

Member since 5 Aug, 2013

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