lionz's Recent Forum Activity

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  • I don't understand the need for the text, you would just set choose(a,b,c,d,e,f) right? Or are you saying the values are unknown or change during the game?

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  • I liked how you used instance then said for instance, that confused me for a sec. Anyway...

    I would approach this by matching them up as follows. Doors have IDs, but don't pair them in that way.

    Door A, the ID is 0.

    Door B, the ID is 1.

    Lets say they work as A goes to B, B goes to A like portals.

    You have a variable on the door additional to ID, something like GoTo.

    Door A, ID=0, GoTo=1.

    Door B, ID=1, GoTo=0.

    When you overlap a door, you teleport to a door where door being overlapped.GoTo = door.ID.

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  • Good effort, nice idea to bring something new to match 3.

  • You need to change the values to variables rather than static numbers that don't change but the problem is you don't have a defined total, if you start with 100HP then you gain a potion that increases your hp to 200, it's not clear what the design is for hp, it keeps increasing as you get more potions with no max limit? What you need is a max limit for hp defined as a variable first so maxHP, then you calculate hp% = hp/maxHP*100. So if you put in 25 out of 100 or 50 out of 200 hp% is the same value of 25. Then you can use the same animation frame events mentioned in your post using the hp% value.

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  • Nope not working. Before you upload it again you could temporarily remove that behaviour from your local folder, then try and open your capx to see if it requests it.

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  • Something is still using that behaviour so it can't be opened.

lionz's avatar

lionz

Member since 5 Aug, 2013

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