Line of sight sounds good. Also on your screenshot you have done some weird picking, you should be simply saying if zombie is on left or right of the player, then move the zombie.
Faro Did you finish it? 2 years have passed!
You can use another variable i.e. 'cost' to replace the '1' and say Gold greater equal to Cost. Then on the right side actions AFTER you have set the damage and subtracted the gold, you set 'cost' to a value for next time, if the gold taken only increases by 1 for each level then you set 'cost' to self+1. Also remember to subtract 'cost' from Gold on the right side.
Ashley ah, cheers ^^
As a QA tester it annoys me when I go to this page haha.
Click on Unanswered Topics, the main header is misspelt.
The manual informs you of how to pick a tile by ID, and also how to convert the tile to co-ordinates in the layout. construct.net/en/make-games/manuals/construct-3/plugin-reference/tilemap
The first action sets a variable called Dist to the distance between meleeninja and hero objects.
The second action sets the animation to an instance variable on meleeninja to minimize code, i.e. when meleeninja is idle its state will be idle and play the animation "idle". The animations will be named the same as the possible states.
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You can set the state for the green ball as you have done and also set the state for the red ball to show that it is in use, here fixed : dropbox.com/scl/fi/dgcbsnzuk609vmz1mz1m5/Ball-Shooter.c3p
Have 2 global variables, your normal Score and the counter for lives, we can call Score2.
As you gain points, add to Score and Score2 at the same time.
If Score2 = 80,000, add 1 to Lives, set Score2 to 0.
Did you try fencing off the island with invisible solid sprites so they can't find a path off the island? If your sea is covering the entire level in the background then setting that to an obstacle won't work. I made a theme park game where the people had to find a path on pavement but not on grass, the grass was set to solid. You can set the sea to solid if you tile or fence it around the island but not if it is underneath them.
Did you agree to pay someone for a trailer but didn't pay them? Not seen drama like this before on the forums.
I can't work out what your game is meant to do but try using instance variables on sprites. If you need some more help then you'll have to draw it out, I don't know what you are trying to describe.
Member since 5 Aug, 2013