Hi,
I've created an island layout using a tilemap and I want to use pathfinding so that enemies on the island can find me. The only problem is that the pathfinding ignores the shape of the island and charges across the sea as the most direct route. I've used a background layer as the sea and have tried setting that to solid or as an obstacle, but then the enemies don't find a path.
So in essence, how do I limit pathfinding behaviour to just the tiles on a tilemap and not cross the sea please ?
Thanks
Hypnorabbit.