lionz's Recent Forum Activity

  • If the imagepoint is at a different X in some frames then it will do this

  • Yes that could work. FYI the issue is because when you are on the slope it thinks you are falling and is trying to play few animations at the same time including idle and fall.

  • Why would it instantly teleport to the player ? There's no evidence here of why it would do that, your events are a copy of the tutorial so it shouldn't be doing that. Show us a video.

  • The only step really is to share the file and let someone take a look, hard to guess what's gone wrong. Maybe your events are making the player do something eerie.

  • Are you using a walk animation ? Maybe frames are different sizes and move up and down ? If you are using basic platform behaviour with a slope then not much can really go wrong. Also you posted this in the wrong place btw this is for Construct 2.

  • Open the image editor and check the collision box of the sprite, maybe it is a weird shape instead of a box.

  • Did you post this in the right place ? Your game crashes on preview for me. There is also too much to work out about what is being saved with no direction. I would create a video showing it saving on web then a video of the apk where it doesn't save as evidence.

  • 'however i don't know how to keep creating other instances in relation to the last created so i can make up a grid of grids, in order to get to the second part of the game.' what ?

  • You were actually so very close so at least your understanding is good, in line 36 you used set to AnimationFrameCount, where instead it should be AnimationFrame. FrameCount is the total number of frames, Frame is the number value of the frame.

  • I have tried it, but I can still spam the button to deplete my character's health. Did I do something wrong?

    Yep that's wrong.

    On the button click event condition, add the condition 'var = 0' to the same event block on the left, they are called conditions.

    Where you have the first action set Anim_Lock to 0, change this to 1

    Where you have the set Anim_lock to 0 action further down next to MyUID, delete it.

    The on animation finished event should be on its own, not inside the button click.

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  • Lock it out with a global variable, on the button click condition add 'var = 0', then on the first action when you press the button set the var to 1. Then in a separate event you need 'on that animation finished' set var to 0.

  • I think overlapping is in a 2D space, I don't think it would work for 3D if you are talking about something in front of you overlapping something else in front of you as from their x,y position they might not touch.

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lionz

Member since 5 Aug, 2013

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