lionz's Recent Forum Activity

  • If it is running the actions then the conditions must be met. You can debug it, try some other action to make sure that event is definitely running. Also it'll be hard for anyone to do anything with this.

  • on enemy destroyed > show pop up

  • Forum isn't dead, just your post is nonsensical. Follow these guidelines to increase chance of getting a response construct.net/en/forum/construct-3/how-do-i-8/best-help-tips-forum-139528

  • They don't attack the player directly because they are not moving directly to the player, why not just use the player position ? You forced them to move to a random position around the player.

  • You should use family when you need to apply to all the sprites in the family, you can still reference the single object on its own for events where you only affect that one sprite.

  • For the movement in this game you can probably use most things, move to or tile movement or bullet. The grid seems important for placing items but not for enemy movement so what you have now should be fine.

  • Use a sub event with the same click event and say if animation frame = 1 or 2 then play audio easyy

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  • For the offset images, open them in animations editor and look at the origin point of those traps, it is not in the centre. You can right click origin and quick assign to the middle.

    For movement anything would really work for this game even as a bullet behaviour could work unless there are specific gameplay elements to do with paths other than moving in a straight line? If it should stop when colliding with certain things you can do this with events.

    Tracking statuses, such as ?

    For the building spot, first change the condition to pick the Trap object, not system condition for hp. Then you can say 'Trap is overlapping BuildingSpot', this will pick the correct one.

  • yungbeathoven what did it not like about the images ?

  • You need to type it out like any variable, so Parameter0 will do. You already did this with the condition.

  • If you already added the parameter in the function then it appears like a variable so you do system compare variable and it should be in the list.

  • The behaviour they use to follow depends on the genre of game, I can't imagine what it looks like.

    To choose an NPC you could give each one a variable value like 1,2,3... and a global variable number which is the NPC that is following you.

    When you interact you set the global variable to the NPC number. Then for following, you can say if NPC.variable = global variable then follow, Else don't follow.

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lionz

Member since 5 Aug, 2013

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