lionz's Recent Forum Activity

  • What is the memory usage it should show it in debug preview

  • The memory usage is? The problem will be with 600+ sprites with animations not the Fade behaviour which is just changing opacity of the object.

  • Your file won't open so I don't know how you broke that. I think all you need though is condition animation frame = item.ID add 1 to amount, Else add to empty slot.

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  • How did you pause it? :D

  • Your logic is the wrong way round, you first need to check if the slot exists which you are doing at the bottom. Then you can add an Else and run the logic that is currently at the top. I always promote the use of arrays for inventory though, it's much better and easier.

  • You could use an array or the 3x3 grid but if you know how to manipulate an array in that way then you might as well redo the inventory so it uses an array. I don't know how 3x3 works in minecraft but if using an array, each of the 9 slots relates to an xy o the array, when you drop an item in you set the item name in the array. I don't know what it's looking for in a 3x3, but if it was 2 items you would compare the items at X=0 and X=1 and see if it matches a recipe. Recipes would probably be in a second array for comparison.

  • I'm not familiar with minecraft, how does the crafting work? Or what do you expect to happen? I guess you didn't use an array, that will make it more difficult but it's still doable.

  • A recipe would be itemA + itemB = new item. To check if you have those items you use an identifier I guess in your case the ID, or an item name.

  • Add it to an on start of layout condition if you want to save, don't do it like that those actions won't run.

  • Thanks for the help! sorry about the longer wait for a response, i was busy this week. The pick all condition worked great! My inventory system is now fixed

    Great :)

  • It's hard to imagine the game because Vampire Survivors and Binding of Isaac are like two very different games. It depends what weapon the player has or how they attack. Nice art though.

  • Actually I had some free time so I just made it, you can select the NPC to talk with then choices then keep clicking to progress the mini dialogue bit. Take some time to look at the file and understand it, so you know how to add more NPCs and edit it to fit your game. dropbox.com/s/ibut9p94tzj96mj/dialoguesys.c3p

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lionz

Member since 5 Aug, 2013

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