alvarop's Recent Forum Activity

  • Hello everyone, I think I managed to fix this by using Scale outer + scale 0, parallax 0,0. Making sure there is a safe zone outside and small fixed here and there did it for me. If you are reading this thread and need any help, message me.

  • Something like that, yeah. Give him some invincibility frames, too.

  • Nice, but a little buggy when it comes to platforms and collision. Make it more obvious when you get hit, feedback-wise.

    The basic system is nice and simple. Needs more levels.

  • Anyone else? If you have any experience, let me know as I'm struggling with this at the moment. I'll appreciate it!

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  • I tried making scale outer but I was missing information. Should I use that and extend my layout beyond the window screen (and it should work?)

  • Use a variable for your Max time.

    Use an event like Every X time to lower that variable.

    Set the time bar lenght based on that variable.

    Increase current time variable when on collision with object.

    That'll get you started.

  • Hello everybody,

    I've been reading tutorials and blog posts but I haven't been able to fix the way my game is displayed. When I test it on some devices, there is always stuff missing / going wrong.

    I'm using Scale inner and using the Anchor behavior for HUD elements so they always show. However, if the screen on which the game is displayed is too wide, the game "breaks" and nothing shows up properly. Maybe someone with Android /iOS experience can give me a few pointers in order to solve these problems. How have you done it? I just can't wrap my head around it.

  • Great, great game. I love it!

  • I'm in for the next Ludum Dare. Actually, I can't wait. I'm surprised I'm on that list. That's so cool!

  • Hello and welcome to the forums.

    I think it could be done, but isn't Processing what you're looking for? (http://processing.org/)

  • What is the issue on mobile exactly?

  • Yes. When I downloaded it you didn't have to pay. I didn't mean to redirect you to a paid product, sorry. (It does, however, work just fine). I am not affiliated to the developer, even though I support him and like his work.

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alvarop

Member since 27 Jul, 2013

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