jobel's Recent Forum Activity

  • Thanks Arima,

    I forced Chrome to use GPU acceleration as Ashley instructed. It made a difference, now the game is running at 24 fps.. but is super stuttery... so I'm not sure what's going on there. And I'm still not sure why Firefox is also having performance issues, but I don't normally use FF so I don't have a baseline.

    I am in fact on r158. I just think it's strange the timing of all this. Maybe my Chrome updated by itself only 2 days ago (when this all started for me?).

    Regardless, this really kind of stinks to be at the mercy of Chrome like that. That they can flip a switch and break everything. Although I guess that it's only for older computers... but still..

  • I tried Firefox and get 10 fps.

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  • Really? I searched the forums in the past 24 hour period and haven't seen a thing.. I've been working on this game for about 6 months now and all of a sudden I'm getting 3 fps... I've even loaded old versions just to make sure it's not some bug I introduced. I tried Firefox and get 10 fps.

    When I export to node webkit I get 60 fps... however if I have C2 open with my project, I get 43fps...

    I don't understand at all..

    I'm running XP Service Pack 3, 4GBRAM, dual core 3.2GHz Pentium chip..

    This isn't good, and its the first time I've questioned my decision to work with C2... I know I need a new computer, but the game I'm trying to develop is not exactly processor or graphics intensive... and regardless, I used to be able to play Scirra Arcade games fine, and now they don't even run...?? I really hope it's my computer, but I'm not convinced in the slightest...

  • Hi,

    Just wondering if anyone else is experiencing any performance issues using Preview mode of C2 or playing Scirra Arcade games.

    All of a sudden as of last night around 11pm the game I'm working on is running at 3 fps and is not even playable. I notice the same issue with Scirra Arcade.. games barely play. I rebooted thinking it was my computer, but got the same result.

    I tried playing a bunch of other games (non-web games) and the computer is fine.

    I run MSI Afterburner and check the GPU to make sure it's not being overtaxed but my game is only demanding 16MB at the most.

    When I Export my game as node-webkit it runs around 40fps (and normally it runs at 60fps)

    I have an older PC and thought that might be the issue, because I have had performance issues in the past, but to have it happen all of a sudden seems strange and sets off some flags..

    Did something change in Chrome? did something change in C2? what else could be causeing this? There has been no changes to my projects in the last week. And I've played Airscape(Scirra Arcade) before on this very

    computer and it ran fine.. now it barely plays.

    anyone else having any issues like this?

  • I'd like to know the answer to this as well..

  • I have 4GB of RAM

    dual core Pentium 3.2GHz

  • FYI - I think it is the Construct2 IDE that is causing (or at least contributing) to slow FPS I am getting. Only when I have more than 1 project open does the framerate drop dramatically.. and when I have 1 project open it's fine (60 fps).

    *Having my main project open and running the game in Preview mode the game runs at 60 fps.

    *If I then create a new blank project (without closing my other one), go back to my main game and run it in Preview, it plays at 51 fps.

    *If I have my main game open and then open another project (one of my other small projects with 25 Events) and go back to my main game and run it in Preview, it plays at 43 fps.

    so clearly C2 is grabbing some sort of system resource that effects runtime performance.

    my graphics card is old, so maybe it doesn't effect everyone.. it's not a big deal, but just thought I'd let everyone know my findings.

  • the game I'm producing I'm targeting for desktop. At least that was the original intent. I never wanted to deal with download size and other web issues. Node Webkit seems to the be the best option for what I am doing.

    I would like to get a laptop just for the mobility. I've seen some Toshibas that are around $400.. but I wasn't sure about the graphics card..

    thanks..

  • hi, I'm getting a new PC..

    just wondering what I should get for doing game dev (mostly Construct2).

    I don't want to get a top of the line machine that over estimates your average computer's performance and I also don't want to spend a huge amount.

    I looked into building a gaming PC for $500 (usd) but it seems a bit overkill for dev..

    I also looked into laptops, but from a recent blog post by Ashley it seems the graphics cards on laptops are worse than even mobile devices...

    any suggestions?

  • If I were you I'd have a look at the LiteTween plugin.

    Seems to me it could be very usefull in cases like these.

    I will have to look into it.. thanks..

  • Well, I was playing around with it this afternoon too... it is hard to get it moving just right!

    I ended up double scaling the ship to keep it smaller longer, which I think helps.

    Thanks I like what you did there.. but somehow the beginning isn't right again.. although since you put that sphere below, that adds some sort of optical illusion which is pretty interesting!

    It may be that cut scenes are too hard to do with 2D images drawn as 3D and moving them. Not impossible, but definitely a lot of work to make it look right!

  • well you could pick by UID (unique ID) or a better way would be to add one sprite, set it up the way you want, then right-click it to Clone. This will create an identical object, but it will have a different name, therefore can be referenced differently.

    Otherwise if you cut/paste the object, they all share the same name and you have to pick them individually by UID.

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jobel

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