jobel's Recent Forum Activity

  • well I can honestly say I haven't seen anything like it. I love your follow through... you obviously have a vision and are going with it.

    The game overall is pretty intuitive, I only got stuck in one area, but I figured it out. The collage style is very original and I really liked the contrasting images. The overall artsy feel and look is great, and many times I wanted to stop and check out the artist vision of the collage. The music is great, but the pacing of it makes it feel like I have to get through the game fast. I think with it's artistic style some slower paced music would maybe help.. maybe just in some places. In some ways I wish it were less a "game-game" and more like an exploration game so I could just go through and experience the collages which seem really interesting. I really liked how there was some models and a "sexy" element to it, as well as a darkness that's kind of hard to explain.

    I do feel more work should go into the player character, just something more complex and special since it's not just "another game asset" it's supposed to be the character I'm playing.

    The blatant Shutter Stock watermarks are kind of hilarious...

    Overall it's great and I hope you finish it!

  • I'm using Chrome and as soon as I start a new game the music plays but the game is frozen. At first the mouse is making my guy turn, but then that stops and the game is frozen.

    looks good so far though!

  • I like the style of how you do "cut scenes".. very creative... and helped with that eerie feeling.

    And I too thought the game looked a bit small. Maybe add an option button to scale the whole thing up x2? but I guess it's your layout size that is small?

    I'm a sound/music person myself... so I would definitely say it could benefit from some ambient/texture sound design to help convey that alien environment. I kept thinking it was small bugs and flies. Also some textural (non melodic) music could also add a lot of depth to it.

    And I didn't understand the rush mechanic really.. I seemed to go the wrong way when I did it..so I didn't use it much. I liked the having to move the rocks or boulders into the holes to cross into new areas, that was a clever level design and keeps things nice a separate.

    Overall great effort so far!

  • wow cool... VERY HANDY to have... thanks!

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  • 5,409 events? that seems incredible.. I've been working on a game over a year and I am up to 487 events... wow, you're a champ!

    I used to love games like Pool of Radiance on the C64 and it totally reminds me of that.. good times!

    Are you using the CSV plugin from rexrainbow? it's a great thing to use for lookup tables and databases..seems like you need a TON of that...

  • DUTOIT thanks for this... I'm sort of doing it that way except not recreating the object which is probably the way to go. thanks! this helps!

  • Ashley thanks, I added 3 Events: On Space Pressed, On Up Arrow Pressed, On Down Pressed. That fixed it.

    I guess I was worried it was making the code do unnecessary checks, but then I realized I already have code checking for space bar presses, but since there's an Action that is triggered it must somehow not block the rest? I'm happy it works but still a little foggy on why it works.

    Yaay, I can use Firefox again..

  • I to have a game with OnKeyDown...I'm having the same problem except only in Firefox. In Chrome the screen doesn't bounce around at all. but Firefox moves up (just a little bit) with up arrow and the same for the down arrow. It's very annoying.

    list3ner seems like a decent work around, but that can't be the way to solve it.

    Anyone else know?

  • mindfaQ I never saw this post until now, and the link is no longer good..

    I'm still looking for a good way to do this... I've used an image and text, pinned the text to the image with bullet behavior. When the image gets to a certain point I Set Position to the beginning of the stock ticker. It works for a bit, but then all the objects start to vary distances apart.. and if you let it sit long enough, they overtake eachother! there has to be a better way..

    if anyone has any suggestions...

  • I was just trying to figure a way to use timers across layouts and saw this thread.. this is how I'm going to do it...

    I'm checking build times, so it's a little different.

    So if building something takes 30 seconds...I will just check the global timer Every 1.0 seconds against a variable and then when its equal set WaitingForTimer to '0' (off) then create the item the player wanted to build.

  • I made one not to long ago...

    it may be a little different than what you need, but you can modify it.. capx is there as well..

  • http://intrinsicalgorithm.com/IAonAI/2012/11/ai-architectures-a-culinary-guide-gdmag-article/

    .

    good article thanks! I'm making a rogue-like as well! or at least modified roguelike...

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jobel

Member since 27 Jul, 2013

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