jobel's Recent Forum Activity

  • this is very cool ramones I'm looking into this now... thank you!

  • yeah I think somehow I'd feel better if in the debugger I could see a GarbageCollection percentage.. and if it spiked rhythmically then I'd know.. "oh somehow I am doing something to cause more GC...let me try to rework some things".. I mean of course I am already doing that, but I'm in the dark.. I'd like to know for sure it was GC..

    so there's no way to tell?

  • hey Sushin, I played your game.. it's great! really fun! seems like it just needs a few little tweaks and it's good to go! Really great job!

  • nimos100 that's exactly what I am trying to find out. And since GC is a documented issue I want to know if that's causing me issues or if it's just inefficient code/design.

    I suspect GC in a number of cases because I can have 60FPS and hardly any cpu usage, but still get pauses happening as a sprite just floats around the screen. and it happens rhythmically.... like smooth for a second or 2, then stutter, stutter and again, the exact same issue...

  • hi,

    is there a way to know how much "garbage" you are making the system cleanup? I looked in the debugger but didn't see anything related to "garbage-collection".

    Sometimes when I even create small games I get the gc "pauses" when the game doesn't have much going on at all...

    Does having many Chrome tab opens at the same time add to the problem? I'd love to see in a game I am working on how much GC is happening (i.e. slowing down the game).

    thanks..!

  • yes I'm at a game jam right now working with 2 java guys that don't use C2, I'm doing level design and exporting the project out, they are reading the export. One time I checked minify script and they were like..umm we can't read or parse this out at all! oops.. haha

  • this should do it...

    you needed to use the TiledBackground object..

  • I'm looking for non-pixel art.

  • do you do animation? what are your rates?

  • Hi,

    I'm looking for a 2D artist that I can hire ad-hoc for 1 or 2 animations at a time.

    I'm making a top-down space game. I'm specifically looking for animations like:

    -a ship's warp field explosion as the ship zooms off into a vortex.

    -looping animation of colored energy swirling around a cannon or other weapon

    -other special effects you'd see in any space combat genre

    -non cartoony animations

    etc

    Let me know if this interests you. Please send samples/rates of your work.

  • so that when i click on a sprite the two number boxes work out the math

    You need to add the Mouse Object (double click the gray area in the Layout View).

    This will enable to have a Mouse Event called ->OnMouseClick: click on object

    that object should be your sprite that you mention in your post.

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  • on Start of Layout:

    -set Text to round(random(1,10)) for the 2 number text objects. (Number1Text and Number2Text)

    -set Text to choose("+","-","*","/") for the operator text box. (OperatorText)

    Then on Sprite click (your action button)

    -if OperatorText.text = "+" then Set AnswerText.text to int(Number1.text) + int(Number2.text)

    etc.. for each operator

    You need some other User button to reset the fields, so I suggest a Clear/Reset button which you can just re-execute the code in On Start of Layout.

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jobel

Member since 27 Jul, 2013

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