jobel's Recent Forum Activity

  • Can you really only sort arrays in ascending order? Or is there other ways people get around this?

    I have a 2D array with 7 rows:

    Score, TeamName

    and I want to sort so the highest score is at the top.. then I can print to the screen

    Sort(X)

    For each Element

    Append Text = Array(CurX,1) & Array(CurX,0)

    *this will print TeamName and their score but in ascending order - meaning the lowest score will be at the top! And while this might be good for a golf game, it's not what I need.

    I know I can do a For Loop and set it to loop backwards.. and that's how I got it to work.. but I can think of situations where I'd need this array sorted in descending order. Do I have to breakout my bubble or btree sort and convert it into C2?

  • ramones is this from Node Preview or Export? which version of Node do you have?

  • Do you guys see this normally?

    yes this looks fine to me.

    do you know what version of Node you are using?

    here's the previous Node install..

    https://dl.dropboxusercontent.com/u/362 ... for-c2.exe

  • farflamex, no I never did solve this, I made a tiledbackground that is around 512x512 huge: 40,000x40,000 the player could run out of it if they kept going in one direction for a long while.. but I try to keep the action close to the center..

    I still need a solution. I was toying with the idea of making a set boundary and then making the edge push the player backwards as if some sort of gravitation pull is keeping them from going any further...not crazy about that idea though..

    your cloud pattern looks animated! how did you achieve that? seems like its more than 1 image and they are moving with bullet? how do you keep them repeating way far out?

  • thanks but that doesn't work quite right..

    probably an animation loop is best at this point...

  • its like I need "treadmill" effect or something, just around the ship.. it doesn't even need to take up the whole screen...

  • A0Nasser its a tiled background..so can't use frames.. but I could load a different image into it... not sure how that will look suddenly.. but a static image is not what I am after.. I'm looking for some sort of trail effect..

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  • looks cool! good job!

  • it all depends on the duration of the audio.

    a rough estimate

    1 min audio uncompressed (like wav or aif) = 10MB

    1 min audio compressed (mp3, ogg) = 1MB

    but with ogg you can bring the compression down with quality and make the file sizes smaller.

    http://www.vorbis.com/faq/#quality

    you have to play with this setting.. but you are probably not going get much smaller than a 1MB/per min and sound good. Depending on what it is you might be able to get down to 900/800kb per min...

  • hi Phobos002 did you have any luck with your Motion Blur effect? I'm looking to do something similar..

  • hi A0Nasser, here's a really quick example..

    I want the "dust" layer to streak when the spaceship moves...

    my actual project uses an unbound layout, so I don't have the problem of the abrupt stopping dust at the edges.

  • there are many ways to do this.. but it's hard to give you exact advice without a lot more information.

    so is this just for an item collect? like in minecraft when you mine a block? you want the block to come up?

    one easy way is to make an image point on the player sprite. Put the image point below the character. then when digging down you can have the Player object spawn a new object at image point(1).

    Or just reference a position below the player. System Create Object block at player.x, player.y + 200 (so it's below the player)

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jobel

Member since 27 Jul, 2013

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