brushfe's Recent Forum Activity

  • You can also add "Object -> On frame changed" so that the action runs every time Frame 2 is drawn (Trigger Once will only run the action once)

  • Without any conditions, all objects are picked. So when you say "sprite -> subtract 1 health", it's saying "subtract 1 health from them all".

    But once a condition is added to an action, it starts looking for an individual instance. So when you say "Sprite health ≤ 0", it's asking "if you find one Sprite with health ≤ 0, do [this action]". It'll pick out one random instance of Sprite, and apply the action to it.

    So "For each Sprite" means you want all the instances that meet your conditions, not just one random one.

  • Great question! I'd love to know if there is (or could be) a quick erase feature or something for tilemaps.

    What I've been doing isn't great, but in case it helps: after creating the tilemap full of unwanted tiles, I select all the tiles in the tilemap window (the place where you pick tiles to draw) so there's a big selection of tiles, like 10x10 or more. Selecting the eraser in the tilemap window turns that selection into really big eraser, so you can quickly erase huge areas of the tilemap object at once, and clear it out quickly.

    Not perfect by any means (and likely quite obvious), but it helps. Hopefully there's a better answer!

  • Ah, ok! That makes sense! Thanks for the update. Also, this folder import feature is a fantastic addition. Really saves a huge amount of time!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I love the option of removing the Xs and right clicking to close!

    I'm not sure what the state of the suggestions platform is, but it'd be a great idea to add there.

  • DiegoM Is it possible to disable the "version" number automatically added to folders? It defeats the purpose of setting up folders with specific names in advance, since you have to rename all the folders in C3 to remove these numbers.

    (in this example, the folder should just be called "General", "Ground", and "Stand")

  • You do not have permission to view this post

  • I've found the problem! I'll post bug report soon -

    Saving as "Project folder" is broken in the latest beta.

    Go into C3, open Kiwi Story, save it as project folder, and upon completion, you get the same error as me (and it persists after refreshing C3).

    The really strange thing is, when I opened the new beta earlier today for the first time, I didn't even open my project yet, and the error appeared at the top of C3. Maybe C3 doesn't like the "Recent Items" history if it has a project folder? Who knows.

    Awesome — nice detective work!

  • Same here!

    It started after a crash opening a Local Project Folder, when I got this crash message:

    Error report information

    Type: unhandled rejection

    Reason: Error: missing placeholder '{0}' in string substitution Error: missing placeholder '{0}' in string substitution at Function.ip.fTa (https://editor.construct.net/r278/main.js:1008:245) at q8b (https://editor.construct.net/r278/main.js:1027:477) at Function.f.q0 (https://editor.construct.net/r278/main.js:200:274) at window.aic.Idb (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:9:342) at xib (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:4:177)

    Stack: Error: missing placeholder '{0}' in string substitution at Function.ip.fTa (https://editor.construct.net/r278/main.js:1008:245) at q8b (https://editor.construct.net/r278/main.js:1027:477) at Function.f.q0 (https://editor.construct.net/r278/main.js:200:274) at window.aic.Idb (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:9:342) at xib (https://editor.construct.net/r278/components/misc/startPage2/startPage2.js:4:177)

    Construct 3 version: r278

    URL: editor.construct.net/r278

    Date: Tue Jan 11 2022 11:55:55 GMT-0500 (Eastern Standard Time)

    Uptime: 13.3 s

    Platform information

    Browser: Chrome

    Browser version: 97.0.4692.71

    Browser engine: Chromium

    Context: browser

    Operating system: Mac OS X

    Operating system version: 10.15_7

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/97.0.4692.71 Safari/537.36

    C3 release: r278 (beta)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel Inc.

    Renderer: Intel(R) Iris(TM) Plus Graphics OpenGL Engine

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255.875

    Extensions: EXT_color_buffer_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

  • That did it! So simple, gah! Thank you very much!

  • Happy new year!

    I'm trying to create movement for a game with a perspective similar to a beat-em-up. Whether I use 8-direction or Custom Movement, there's a serious judder when the object moves diagonally.

    If anyone has any clues on how to smooth out the movement, I'd really appreciate it!

    The movement code is here, if it's helpful:

    drive.google.com/file/d/1bzP6_lgwQRshSsyWBhXLKZoK8UVwP1ju/view

  • It looks fantastic! Great work and thanks for sharing it!

brushfe's avatar

brushfe

Member since 21 Jul, 2013

Twitter
brushfe has 2 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • RTFM Read the fabulous manual
  • x10
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x3
    Lightning Draw First person to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies