On the topic, could there be a more distinct "eye icon" for the "hidden" variable? They look pretty much identical, especially on larger monitors. (Some apps use filled/outlined icons, others use an "X")
Congratulations on all the work so far. It could be a fun game if you continue working on it!
I love the big backgrounds in particular. It will let you create a very cool world that players will want to explore.
I think it would benefit from having really tight controls. For example:
-Rolls shouldn't be interrupted if you stop pressing the arrow keys
-All movement should be done by arrow keys, all actions with letter keys. So the down arrow should duck, and the D key should interact.
-Remove the "deceleration" sliding that happens when attacking & moving at the same time. Either let the player keep moving while attacking, or stop the movement entirely when attacking.
-Collision boxes should be pixel perfect, so players know exactly what their movements will do (currently you don't fall off edges or collide with walls properly)
Mega Man X is a great reference for this level of precise control.
Good luck!
I love bringing Construct's approach to development beyond coding — hopefully you'll help as many people get into animation as you have with coding. It's a great idea, assuming C3 is
But I agree here, you'll have to be careful about feature-locking. The purpose of Construct vs Animate is distinct, but it'll be easy to have the perception that Animate-only features are being gated off behind a purchase.
It's a fine line separated by purpose; Photoshop doesn't make you buy Illustrator to use vectors. But Illustrator's purpose is vector editing, so it does uniquely feature mesh gradients.
That aside, good luck! I hope this adds many more animators to the planet!
Agreed! Small things that make a big difference!
This is a great help for folks with no CSS/HTML experience! Thanks for the article and the detailed video!
Nice! On one hand, this would be a great boost for accessibility, and playing your game in well-lit areas. On the other, I feel like my input is spoiling the lovely mood of your game. Maybe the opacity of the GUI is an option you can give people? Thanks for sharing!
Almost! It's locked to those who have access, so you might have to set the sharing settings to public or 'anyone with the link'
Hey there! Unfortunately the image isn't showing up here
This is really great so far! I love how much care and craft you've put into the levels and the storytelling. The whole mood is lovely, visually and aurally. The low resolution really adds to the claustrophobia and exploration!
I think it would be helpful to have more visual feedback when the character is injured. (Similarly, because the GUI is affected by the lighting, it can be hard to keep track of the health.)
Excellent work!
Thanks for all the updates! And for the quick adjustments to the animation editor!
This is a great update, thanks for all the tune-ups!
Thanks for all the upgrades to the animation editor!
Congratulations on (and thanks for) a fantastic year!
Congratulations! This must have been a ton of work. It's very exciting and very much appreciated!
It's truly amazing that the basis for the original Wolfenstein can be achieved with a few objects and ten events. Congratulations!
Member since 21 Jul, 2013