Bl4ckSh33p's Recent Forum Activity

  • Thank you very much.

    I added your example but it is still not working everytime when I add "& "x"" behind it. 1.1 is shown, 1.2 is not, 1.3 is shown, 1.4 not and so on.

    It seems C2 does not like to add a string behind it. <img src="smileys/smiley6.gif" border="0" align="middle" />

    When I don't add the string "x" it seems to work every time.

  • A version for C2 would be great!

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  • I see, thanks. But is it possible to use the "short" number as string somehow? I tried "floor" and "int" but this only displays whole numbers (1, 2, 3) and no decimals.

  • I created an example. When I add "x" as string behind the number the number gets wrong, when I just display the variable (a number) it works fine. It's a bug? <img src="smileys/smiley5.gif" border="0" align="middle" />

    dl.dropboxusercontent.com/u/26714455/IncrementExample.capx

    But the lower part without the "x" shows the short number 1.2 even if the debugger says the var contains "1.2000000000000002".

  • Hi. I have encountered a strange problem when adding "0.1" to a global var. The frist time it adds 0.1 to 1 it shows "1.1" as expected. But the second time the value becomes "1.2000000000000002" and then "1.3000000000000003" and so on...

    The Number should be shown in the UI as "Multiplier: Yx" where Y is the variable which gets incremented.

    After experimenting a bit I found this: When I don't add "& "x"" in the text object it works and adds only 0.1 everytime. But when I add a "x" in the textobject behind the number I get this very long numbers. But why?

    Adding an "x" letter to the text object should not change or affect the variable?

    <img src="http://img5.fotos-hochladen.net/uploads/multiplierworki8ph54kr3l0.jpg" border="0" />

  • "Compare variable" does only have global vars listed, I tried "compare two values" but now it counts upwards very fast (with and without trigger once) and no baubles appear. :/

    <img src="http://img5.fotos-hochladen.net/uploads/spawnbauble1azj67rgpdc.jpg" border="0" />

  • <img src="http://img5.fotos-hochladen.net/uploads/spawnbaublesubenyl3qv1zi.jpg" border="0" />

    Like this, or did you mean something else?

    (Still having the same problem)

  • Hi. I changed it how you suggested but the same happens.

    When the first bauble is spawned the "Missed" counter is increased by 1 and the bauble is not deleted. <img src="smileys/smiley19.gif" border="0" align="middle" />

    After a few seconds it is deleted and the counter shows 2, but it should be 1.

    <img src="http://img5.fotos-hochladen.net/uploads/spawnbaublealteibe9rtlwdg.jpg" border="0" />

  • Thanks! I will try this tomorrow. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi! I have two groups. One to create baubles, one to despawn them after a while. When they despawn the "Missed" counter increases by 1 and it seems to work fine except for the very first spawned family member. When the first one appears the variable for "Missed" is instantly incremented by 1 but the first spawned bauble does not disappear.

    I tried to add a global variable as workaround which allows the deletion only after the first one was created but this did not fix or change anything. Does anyone know how to fix this?

    Here is the code:

    <img src="http://img5.fotos-hochladen.net/uploads/spawnbaubleinst9eqdzpkjna.jpg" border="0" />

  • Thank you very much for this overview. <img src="smileys/smiley1.gif" border="0" align="middle" />

    So Clay.io and CocoonJS are still the only available options for Andriod/iOS/Web? Or does anyone else know other alternatives.

  • "projectversion" is exactly what I was looking for. Thanks. :)

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Bl4ckSh33p

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