Thanks for sharing! I will take a closer look when I am back home.
Thank you very much!
I found another type of water in this video:
youtube.com/watch
Does anyone know how it was made?
Sorry, I can't help you with that. I'm still a beginner. But it would be nice to know. I want to use water in my next project.
That's almost exactly what I was looking for for my new project. Thank you very much for sharing this JJList! I will take a look at the capx and hope I can figure out how to do this for my game. :)
The manual/tutorial says it is not supported by default. :(
scirra.com/tutorials/303/how-to-export-to-cocoonjs
But I can not help you with the other JS code problem, sorry.
PS: Did you manage to use clay.io with CocoonJS? It does not work in my game. All clay.io actions (achievements, login..) are not working. :(
One or multiple paths would be great and much easier to do. Just draw a line, curve or whatever you want and then send mobs to move on them. I think this would be a great addition. You could make multiple paths and chose one randomly.
Any ideas?
Any ideas why it is not bouncing of when it comes from the right side or below?
Did anyone else use this successfully? It seems I have to show the close button always until a workaround/fix is found.
Did I miss something or is this a bug?
I would love to use CocoonJS but I can't afford the 99$/year for a Apple Dev account, yet. ;)
And you need a MAC for the xcode thingy.
I see. I thought it runs in Safari just without the browser bar. Many sites where you can host HTML5 games suggest to "install" it to the home screen but this will have bad impact on performance. :/
Develop games in your browser. Powerful, performant & highly capable.
You can change the preview browser/mode if you click on the project title and then select "Preview Browser" > Node Webkit
Member since 20 Jul, 2013