Bl4ckSh33p's Recent Forum Activity

  • And support for Effects like Tint would be great, too.

  • Hi! I created an Array to store some data (I create them on Startup and assign instance variables to them so I can use one for multiple sets of data) and used the following code to store Frame IDs (0/1). But when I print the values (part below the red line) It Shows the first item at 0,0 many times. But why?

    The Output:

    HTML1300: Navigation wurde ausgeführt.

    Datei: 192.168.2.106:50000

    Using HTML5 Audio API, useOgg = false

    WEBGL11135: getContext: Das Kontextattribut depth:false wird derzeit nicht unterstützt.

    Datei: preview.js, Zeile: 468, Spalte: 5

    Using WebGL renderer: AMD Radeon R9 200 Series [Microsoft]

    Max texture size: 16384

    Point size range: 1 to 614

    WebGL extensions: WEBGL_compressed_texture_s3tc,OES_texture_float,OES_texture_float_linear,EXT_texture_filter_anisotropic,OES_standard_derivatives,ANGLE_instanced_arrays,OES_element_index_uint,WEBGL_debug_renderer_info

    "WebGL extensions: "

    [ 0: "WEBGL_compressed_texture_s3tc", 1: "OES_texture_float", 2: "OES_texture_float_linear", 3: "EXT_texture_filter_anisotropic", 4: "OES_standard_derivatives", 5: "ANGLE_instanced_arrays", 6: "OES_element_index_uint", 7: "WEBGL_debug_renderer_info", length: 8 ]

    Loaded state from WebStorage (0 bytes)

    Go to layout: Schneiderei

    MenuItem Schneiderei

    Change layout signalled to Schneiderei

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    111111111111111111111111111111111111111111111111111111111111111100000000000000000000000000000000000000000000000000000000000000

  • Hi. Thank you for your example!

    I added the code with a small modification (only if sprite is visible) and will test it. So far it seems to work fine.

  • Right, but I don't think its possible to prevent it because its part of the gameplay and sometimes the Player sprite gets stuck. Maybe it works with last vector and moving the sprite in the opposite direction to free it? (never tried something like that)

  • Hi! The help file says you should not teleport or move solids so nothing can get stuck but if you have to enable/disable the solid behavior the Player can get stuck inside an object if it becomes solid when the Player collision box is inside. Does anyone know a Workaround to fix this? I tried to add something like "Middleclick to set Y Position of Player to Player.Y-10" to bring him on top of the object but this could be a Problem if he is stuck in a wall and should not go up (may get out of the Level this way).

  • Hi! Does anyone know if the new Microsoft Browser for Win10 Exports will Support WebRTC so we can finally use Multiplayer on Windows Apps or on WinPhone?

    regards

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  • But I expect from an iPhone 5S that it can Display this simple text when other phones which cost less than 1/4 can do it. It's really just paying for the Name Apple (and the design) and not so great Hardware it seems.

    But thank you for clarifying that.

  • Ok, thanks! So this is another reason not to support iOS anymore. Windows ftw! ;o)

    I hope Win10 allows C2 exported Projects to run on Xbox One. Right now it has some limitations like some Problems with the Gamepad object.

  • A new update is available and I added an English Translation. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    The latest changes: http://www.playbird.at/forum/index.php/ ... l-changes/

  • I dont know. I never used such large values but I used it for a long text and Scrolling down on a long layout. I could try it on a WinPhone and it worked fine. :/

  • Found it, thanks! I did not check the examples for a while. :/

  • Hi. Its old but I did not find another up to date Topic about it so I hope its ok to "revive" it.

    Does anyone have a working example of zooming in/out with a 2 finger gesture without plugins? (does the old plugin still work?)

    I think this is possible with the nth Touch Actions so Construct knows there are 2 fingers touching.

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Bl4ckSh33p

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