I think last time the issue got closed.
We didn't have time to wait for the issue to get solved. So our workaround that time was this:
> To minimize this problem, we placed the actual Input Text field at the top of the layout (at position 0,0). When we placed it at this position the black portion at the bottom didn't appear anymore.
>
> To make the UX comfortable, we kept the input-field Sprites (the two rectangular sprites that are placed behind the name and email input fields) in the same position as they are in the image. And instead of the input field boxes that were placed over these sprites, we put Textboxes.
>
> Then we used the following logic-
>
> - When the user clicks on this sprite, focus on the Input field at the top
> - Every tick set text of the TextBox as the text that is being inputed on in the Input Field
>
And as this issue is happening again you can report a new issue.
Hi Sparsha! Thanks for the quick response.
I did see your fix and tested it in my game. It sort of works to fix the iOS issue, but then I run into far larger issues like when the player needs to highlight portions of the text or choose a specific part of the text that they want to edit.