Sofa_King's Recent Forum Activity

  • Kyatric This is all super helpful information. Thanks for taking the time to write it all out.

    I've been tackling most of the game development on a case by case basic, as a need arises or if I feel its time to start on a new game element. This has caused me to have to backtrack several times. Though, if I sit down and plan it all out, it seems to never go according to plan.

    Anyways, what you've said her was really helpful.

  • Hi crew,

    I've been working on a game that is somewhat similar to the GameBoy Pokemons. It's time for me to start working on the battle system.

    1. Should the battle screen be held within a new layer or a new layout? - I currently have only two layouts; one for the large continuous "outside" world and the other for the self contained "inside" spaces. - I have two global layers; GUI for the buttons and Menu for the "home" menu.
    2. How should I deal with the AI? - The games will be several different types of simple card battles, in which the player will have to match the card with its name before the opponent. So I was thinking maybe, to deal with the enemy AI, set it up as a random countdown timer chosen from within a set range, the range being linked to the opponents 'difficulty' level?
    3. How should I deal with changing text? - I'm also having this issue within the menu screen. I'm not exactly sure how to target one specific onscreen text-box and then have it change according to the in game actions. I'll probably have to have an array, and then have it pull from there, but this is all getting very confusing for me. My brain is about to implode.
    4. How should I deal with player/enemy stats (health, difficulty, 'moves'/cards)- I understand this is a pretty vague question. I'd like to have a very simple level up system that increases the players stats. Probably also should be connected to an array?

    I'm not sure if those questions make any sense, but i'd like to hear your two cents. If any tutorials or examples that come mind, please be kind and help me find. I'm really having fun playing with construct! Help me so I don't self-destruct.

  • I wasnt sure how else to show you this, but... I think I have it set to transparent.

  • Yes, I am running the current version. Just wiped my browser data and retried to make sure, but still got the darkened preview.

    Ashley

  • Hi Team,

    I'll attach two screenshots of my game in preview mode.

    Construct 2 Runtime:

    Construct 3 Runtime:

    Erm... i'm new to Construct, so I could be missing some simple way to fix this. Any ideas?

  • insanesnake

    By that, I meant that the data in the array would be used for multiple purposes.

    I am hoping to create a 'pokedex' of items, in which the player can scroll through the items they have previously found. The Pokedex should include some information like: item name, item description, and it should be able to call up a sprite depiction.

    I hope to keep all this information in one place (probably a large array called 'pokedex').

    I plan to then make some minigames, accessable via trigger events in the main game world. Things like multiple choice questions, memory games, etc.

    Right now, I have set up the Pokedex as an initially invisible layer in my layout. The player triggers the Pokedex layer to become visible by 'using' a computer sprite.

    - Should the Pokedex events all be held with a function? I've never really played with the construct function options before.

    - Does anyone have a picture that I might be able to look at as an example of the array and the code that brings it up onto the screen?

    I found this thread, which gave me a lot of incite into how to make this work: construct.net/en/forum/construct-3/how-do-i-8/arrays-or-variables-your-advic-135166

  • I've just realized that some people might not be aware of what a pokedex is, so i've attached a picture:

  • Hi friends,

    I would like to create a pokedex type dictionary/array, from which the player can keep track of 'monsters' (in my game it will be keeping track of discovered objects, like cat/dog/cow/etc). I plan to access this pokedex and retrieve the data/sprites/words held within, and then use this data to play minigames of different sorts.

    Anyways, my questions is, how should I go about doing this? Should I use an array or dictionary or something else? What can I do now to make my life easier in the future?

    I found this page:https://www.construct.net/en/blogs/construct-official-blog-1/new-editors-in-construct-3-872

    Does anyone have any advice for me?

    Thanks!

  • Thank you for all the suggestions guys! I tried everything you recommended.

    Sanchopi's examples ended up working best for my game! It is now working without any problems. I will attach screenshots in order to help future peeps:

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  • Hi all,

    I want my character sprite to move step-by-step, from grid-block to grid-block, not instantaneously, but as a smooth transition showing that directions' 'run' animation.

    I also want my character to obey the 'solid' object behavior, in that if there is an object with the 'solid' behavior, then the character will not move there.

    Any tips on how to do this?

    Thanks!

  • I think I will start fresh.

    Other than the tile mapping and the function-tile walk system, are there any other things you recommend I change this time through? The goal is to make a zelda/pokemon style RPG.

    dop2000

  • Awesome! Thank you for the advice! I'll switch out my movement system, see what happens, and report back here ASAP.

    I've tried to use tilemaps in this game already, but I was having some issues (definitely user err0r). Ill give it another shot though.

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Sofa_King

Member since 12 Sep, 2018

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