Freddy33's Recent Forum Activity

  • Thanks buddy,I read through that tutorial and applied it, but this seems to be conflicting with the event.

    The ball loses one heart of health. I have tried a few things but to no avail? Any ideas?

  • Hi, if the player touches an enemy, the player loses health. (When player collides with enemy event) But I want it so the player can hurt the enemy if jumping on his head and the player takes no damages.

    I could make a sprite and pin it to the enemy's head, but I'm thinking there must be another way.

    Thanks for any help, sorry if it's a basic question, I'm still learning.

  • Every tick : set health.animationframe to global variable. You pick it from the object, set frame.

    I tried, but i think I may have not done something correctly?

  • Get a mentor so that when there's something you don't understand you can ask a question and get a reliable response quickly, otherwise it can get very frustrating, i'd say

    I don't know about that, I ask a lot of questions so I would end up pissing someone off! I am not sure who would go out there way to be a dedicated helper, I can't really offer anything in return?

  • I personally never published a mobile game with Unity but that will change in a month or so.

    I have both a Construct and Unity version of my current project which has an animated ocean I created with a solid blue background and a wave animation done with a single sprite that moves horizontal and fades in and out, once faded out the sprite moves to a random location and fades in again, this gives me an ocean that always looks different. The Construct APK is no where near as smooth as the Unity APK and in order for the game to look good that ocean must be smooth, so I devoted that game to Unity and it will be my first Unity game published to mobile. I must say it was a bummer because I was excited to use Construct's mobile build service which makes it much easier to build an APK but that's how things go, no engine is flawless, so when building a game you must take every available tool into consideration. At your level I would just focus on Construct because I really think APK's will not be the most desired way to build games in the near future. I only do it so I have access to ad mob.

    I think it's important to go with the tools that help you get the most done in the least amount of time while factoring in reliability.

    Let me know when you release your game and I will do the same. Be good to play it.

    Yeah, funny, I was doing the same with a water sprite and used the water effect and the sine behavior.

    I was reading the manual and it says that professionals use the same objects but tweak them to save memory, so I have started using the objects I have and some I add an effect.

    I think Construct is good for me for a bit until I progress to Unity. I really like the engine and even a layman like me can build an OK looking game. I started off with a game that was way to ambitions - so i am working on a more simple game to build my skill set up. Do you like unity, how much time do you spend learning c#?

  • Thanks dude,

    like this? > it works well.

  • I will try both methods. It's good to learn different ways of working. I appreciate the help from all of you :-).

    I'm probably more of a begginer than any of you!

  • Yeah that makes sense. It can seem overwhelming, but I never thought of programming in the way you described it.

    Terminology does become easier. I still have a long way to go. But I think after my first game, I can start advancing. I am trying to keep things simple but learning bits and bobs as I go.

    I was looking at the events on the featured platform game. I saw to make spikes fall they use (abs) I had no idea what this was, I asked on here and learned it was the absolute value. It's in the manual as well but I learn best when someone explains something to me.

    Construct is awesome, I'm really enjoying it. Do you publish games to mobile with unity?

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  • Try this example :)

    https://www.dropbox.com/s/zu38dqshelmku6r/Health_Bar.c3p?dl=0

    This works really well. Thank you.

    I have used this new knowledge and done the events so when the player picks up a potion he picks up the health, it works but wondering if it looks ok? Its my first time using functions. I didnt use another global variable.

    Thanks buddy

  • Hi, thanks for the reply.

    I defiantly agree that the art and design aspect can be quite involved, as well as the events. Thinking about it, the whole process is quite difficult.

    It makes sense about what you say about youtube, I do like to understand about why things work and agree this is a good way to learn. Thanks for the recommendation about object oriented programming, hopefully this will help. I have started referring back to the manual again. Its probably the mot sensible thing to do.

    Hopefully one day I will make it to unity, but I heard you need to know c#?

  • Try this example :)

    https://www.dropbox.com/s/zu38dqshelmku6r/Health_Bar.c3p?dl=0

    Thank you very much for this Javanie, I really like how this is done. Thanks as well pilpgam, I do try and avoid every tick.

    Its all been useful because id wasn't even thinking global variables until plinkie mentioned them.

    Slowly learning which is positive, but it seems I have some basic knowledge gaps. :-(.

    Thanks all

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Freddy33

Member since 7 Aug, 2018

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