AmpedRobot's Recent Forum Activity

  • "In your condition simply go to System -> compare two values and in the top box just type in loopindex and then set "is equal" and in the bottom box put 48 or 49 depending on your loop starting position. "

    That was very helpful (would've been Mt. Everest for me; believe it or not nothing comes up on You Tube under "Construct 2" and "loop index").

    Unfortunately code is still not working for me. I tried it with group activation and reactivation and just doing the set to variables (manual plugin).

    I guess since I'm reusing and resetting the same variables, I would need to run the groups in sequence? How would I do that? Basically tryin to spawn 2 horizontal lines of blocks in sequence (only once as a first layout).

    Only way I found (by Googling) is as a sub-event, but it will not let me make the whole 2nd group (basically a clone of the first for a new line w/ offsets) a sub-event of the first.

    Also, I don't think the code is working as intended because I still need it to spawn a block at a value of 49 and reset AFTER. I could be wrong.

  • I'm having a hell of a time finding loopindex to access. Found a post about some other peeps complaining that loopindex is name of the loop, not intuitive at all in Construct 2? Can't figure out how to code/access the code for this.

  • Ok, let me try the code.

    brb.

    Owe you for the speedy response.

  • Hi, all.

    How would I reset the variables used in a single spawn of some sprites?

    Basically I have

    Repeat 49 times

    System block1_spawn (variable) does not equal 49 - make some blocks using h and y values

    this spawns a horizontal line of blocks for me

    I want to repeat the process/use the group again in another location (since it spawns only once because of the does not equal condition).

    I would need to reset the variables **AFTER*** my block1_spawn variable reaches 49 in this instance.

    I checked videos, tutorials, loopindices, system conditions, Googled it too, but I can't find this anywhere.

    I am very new to programming. Could you provide an actual Construct 2 coding example?

  • Here is the capx.

  • Yup, that's a lot closer.

    Thank you.

    But there is still a noticeable shift.

    I don't think it should be there, even in prototyping software?

    Plus I did another capx a lot closer to a full game with none of these issues and this is a basic Scirra template.

  • Even if you remove the parallax on the bg layer and the player falling, you get this:

    http://www.darksunpictures.com/public/n ... alling.png

    So the player and the blocks are in center quadrant as opposed to top left.

  • Problem Description

    Ashley closed my last thread.

    I'm reposting with capxs, screenshot.

    I don't understand what I'm looking at.

    I would expect at run time for the elements to be in the exact positions of the layout, not all weirdly shifted.

    Attach a Capx

    http://www.darksunpictures.com/public/positioning.capx

    http://www.darksunpictures.com/public/r ... ioning.png

    Description of Capx

    They are your capxs with minimal modifications (layout guide file added) and player shooting).

    Steps to Reproduce Bug

    Open the capx.

    Look at the screenshot.

    Observed Result

    I would expect at run time for the elements to be in the exact positions of the layout, not all weirdly shifted.

    Expected Result

    See above.

    Affected Browsers

    Chrome: YES

    Operating System and Service Pack

    Windows Vista (all service packs)

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    Current version from download page.

  • How many times did you try it?

    What video card/browser are you using?

    I just noticed Construct 2 is approved for pretty old operating systems.

    What does this mean?

    If you make an exe and a player is using Windows 10, all bets are off?

    That would be horrible.

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  • Problem Description

    *Jumping and shooting at same time in left direction* cuts out after a few tries/cap x reloads.

    What is this instability?

    I tried it 2 different ways. Works fine in beginning, then completely cuts out.

    Attach a Capx

    http://www.darksunpictures.com/public/plat_ex2.capx

    http://www.darksunpictures.com/public/plat_example.capx

    Description of Capx

    They are your basic capxs for testing.

    Steps to Reproduce Bug

      Both capxs should work fine in the beginning. But very shortly thereafter, the bug should appear.

    Observed Result

    *Jumping and shooting at same time in left direction* cuts out after a few tries/cap x reloads.

    Expected Result

    Take a wild guess.

    Affected Browsers

    Chrome: YES

    Don't use others.

    Operating System and Service Pack

    Windows Vista (all Service Packs Done).

    Construct 2 Version ID

    Current one downloaded from your page.

  • Very disappointing response.

    There was nothing else to fill out because it's one of your default templates.

    And no, it does not work correctly. I have the latest graphic card driver updates (NVIDIA Geforce, very new card) and Chrome.

  • Problem Description

    I am testing the above template. Can someone explain to me why nothing is where it's supposed to be at run time? The platforms and the BG labels shift.

    When running in Chrome everything is way shifted down.

    When doing an EXE via Nodekit, it's closer to what it looks like in the layout, but still shifted down a bit.

    The elements at run time should have the exact same positions as they were positioned in the layout.

    What the heck is going on?

    Please note I am not that noobish as I already substantially modified one of your templates to a more advanced fully working version.

    Attach a Capx

    ____ Upload a Capx to this post ____

    This is the basic template built into Construct 2.

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

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AmpedRobot

Member since 4 Jul, 2013

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