Sami424's Recent Forum Activity

  • Very impressive ! Nice job!

  • Hi folks, I implemented the Mobile Advert object which showes and Ad after the first layout. After installing the Debug APK file, I press the button to launch the game but it never launches, it just crashes.

    Any tip?

    Could you share a samle.c3p or your project? or images showing how you are calling this ad.

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  • Construct 3 - Multiplayer P2P

    Hello, not being familiar with the multiplayer plugin, I wondered if it was possible to synchronize peers only when the host decides.

    I thought about connecting each peer individually with the host but apparently that's not possible without leaving the current room.

    I would really appreciate using the functions provided with the plugin such as sync obj, predicate input, etc... rather than sending a "Message" which would be poorly optimized for position, variable...

    Why not sync them all the time?

    Because it will allow both to optimize sending on demand and to add protection against cheating such as wallhack.

    Are you using the official multiplayer plugin?

    I think you can achieve what you are looking for with Photon or Playfab, it is better for a real multiplayer game. You can get Photon plugin for c3 free, Playfab is free if you add it yourself using javascript, or you can get Chadoris PlayFab Plugin.

    Both of the above is FREE up to about 100 users.

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  • Tilemaps will give you times more performance in your case. Optimzinig the rendering of repeated patterns is their exact purpose

    Thank you ! I decided to use tilemaps.

  • Use tiles if:

    Your maps have a lot of repeating patterns.

    Don't use them if:

    Your maps consist of large unique images.

    Mostly the same patterns, a few objects here and there like "houses", its a top down shooter game, so the floor tiles are exactly the same only different shapes.

    but this game is built for MOBILE, so that's why I am curious on performance with tilemaps.

  • O i got a full tileset i want to use, aswell as seperate pngs.

    Its not pixel game, now for my level making, should i use Sprite, tilemap or? Tips? All The graphics are ready its just im getting issues finding The correct sizes to use to be able to paint tiles properly using tilemap.

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  • This won't work when daylight saving timezone changes - in that case adding 24hrs can either stay on the same day, or be two days ahead.

    Date calculations are much more complicated than they first seem.

    Hmm, if I have a variable for each date type, such as DAY,MONTH,YEAR etc.

    And I use "Date.Get(year,month,day,hour,minutes,seconds,milliseconds)", then I would get the current date in milliseconds. So if i use this date that i got in MS, can i then check if for example a day has passed, using milliseconds?

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  • oh thanks

    Did it work? I always thought we had to convert the date to mseconds first using variables.

  • Thanks for your response, but no I did that. I also tried going to each frame individually and positioning the image point.

    Your image point on the SPAWNED sprite defines where its spawned on that imagepoint thats creating that sprite.

    So check if the object you are SPAWNING the sprite, has an image point(0) in a bad placement, usually its center by default.

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Sami424

Member since 9 Jul, 2018

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