Tilemap vs Sprite when building maps

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  • O i got a full tileset i want to use, aswell as seperate pngs.

    Its not pixel game, now for my level making, should i use Sprite, tilemap or? Tips? All The graphics are ready its just im getting issues finding The correct sizes to use to be able to paint tiles properly using tilemap.

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  • Use tiles if:

    Your maps have a lot of repeating patterns.

    Don't use them if:

    Your maps consist of large unique images.

  • Use tiles if:

    Your maps have a lot of repeating patterns.

    Don't use them if:

    Your maps consist of large unique images.

    Mostly the same patterns, a few objects here and there like "houses", its a top down shooter game, so the floor tiles are exactly the same only different shapes.

    but this game is built for MOBILE, so that's why I am curious on performance with tilemaps.

  • Tilemaps will give you times more performance in your case. Optimzinig the rendering of repeated patterns is their exact purpose

  • Tilemaps will give you times more performance in your case. Optimzinig the rendering of repeated patterns is their exact purpose

    Thank you ! I decided to use tilemaps.

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