That would be very good of you, I greatly appreciate it. Handling multiple instances has been my biggest obstacle ever since I started construct, I feel like once I cross this hurdle things will get much easier.
So you are suggesting that the shuffle/choose function takes account of the newly created sprite UIDs each time its run and then picks for them? I'm playing with that idea now trying to figure out the order of operations.
Just a little background:
ultimately i'm going to choose one of those three sprites each shuffle and prevent it from choosing the same frame more than three consecutive times, and remove certain frames from being chosen after they've been called more than 5 times. But I'll figure that out once this "shuffle" is down.
It's essentially an educational game and the player is meant to choose the correct answer, the spite placement is also random(got it covered) so I was wondering if it would be easier to use two sprites, essentially two dummies and a dedicated answer for the shuffle function?