nettemple's Recent Forum Activity

  • I have several objects pinned to another object. Each "pinned" object is pinned to its own separate object target. In other words, no two objects are pinned to the same pin target.

    Some objects that are pinned have a smooth offset glide (almost like a rope-like setting)? While others are hard fast static. Can someone tell me why these are different and how to make the pinned object static (not gliding)?

    Tagged:

  • I know this an old post but I thought I would post some interesting results. I had an (On EVERY TICK) updating some text stats and in my game, the CPU usage was running between 19-25% consistently. I changed the updates to EVERY 0.5 SECONDS and the usage went down to 8-10% consistently. Just with that simple single change. Thanks for the info.

  • As a followup - does anyone know of any issues if user is not connected (when dynamically loading an image)? I just want to make sure the respective OS doesn't kick in with some type of error outside of the game. Of course I will test, but I don't have access to all (iOS, web, Android, etc) platforms and thought I would ask. I realize the local image will load, if the dynamic one is unaccessible, but just trying to keep the ux seamless. Thoughts?

  • Should this type of "initiation happen ON START OF LAYOUT at the very beginning? I have other set-up code and this seems to interfere with that a bit. I know thats vague, but what is the best practice in terms of loading dynamic data?

    1) At the very beginning before the local assets load and set-up?

    or

    2) After the local assets and set-up has completed?

    or other?

    Thank you for the replies - these were very helpful.

  • This is what I have but no luck... Am I missing something? It does load in frame 1 and does appear - but does not animate or show frame 2.

    (And I do have filler graphics in the frames to start)

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  • I have a sprite that is a two frame animation. But when I load in the image using "Load Image From...", it only replaces the first frame. Can someone tell me how I replace both?

  • Trust me Ive tested and tested and are getting mixed and inconsistent results... For example, the overlapping touchable sprites are hit and miss, and only work if I hit areas that don't overlap. So if all of these STILL keep the touch sprite "functional", what is the best practice to disable? Are you suggesting a IF statement (if visible, if opacity,...) I would have thought there would be a simple disable property. Thank you for your reply.

  • Several questions are related to opacity and invisible (and collisions)

    I have a TOUCH event on a sprite object...

    1- if my sprite object is at 0 opacity, will it still work on touch?

    2- if my sprite object is invisible, will,it still work on touch?

    3- if my sprite object has COLLISION DISABLED, will it still work on touch (or does this just effect collision with other objects)?

    4- if I have two TOUCH objects overlapping slightly, which object will work on touch (the top object?)

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  • Is there anyway to disable a fade behavior in the code editor - you mentioned "after it starts" - Can I disable it and not allow it to start is the question I am after? Thank you in advance.

  • How do I disable a fade effect - simply choose "disable effect" and in the effect text input - do I enter "fade" or "fade out"? I tried "fade" and it did not disable?

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nettemple

Member since 8 May, 2018

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